Ghost of Tsushima first 10 day stats confirm over 156 million standoffs have taken place

Ghost of Tsushima has been a hit for Sony. The PS4 exclusive has set a record by becoming the fastest-selling PS4 original IP and millions are enjoying its take on Samurai era. Now, Sony has released some brand new stats for Ghost of Tsushima to show just what players have been doing on their journeys in Tsushima. From petting foxes to getting in stand-offs the number of stats from the first 10 days since launch is high.

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The full list of stats includes:

  • 156.4 million standoffs
  • 57.5 million duels
  • 139.4 million enemies collapsing in fear
  • 810.3 years spent on horseback
  • 16.2 million onsen visited
  • 14.2 million haikus written
  • 28.1 million flute songs played
  • 8.8 million foxes petted
  • 17.1 million bamboo strikes completed
  • 37.5 million inari shrines honoured
  • 15.5 million photos taken

That is a lot of stats. Yesterday, Toshihiro Nagoshi, executive director of Sega’s popular Yakuza game series, heaped praise on Ghost of Tsushima.

“There are numerous things I bow my head to, like aiming at setting a game in that time period…I could go on and on,” said Nagoshi during a Sega livestream (translated by Kotaku). He mentions numerous facets of the game, praising Ghost of Tsushima’s technical prowess and the way it encourages open world exploration without a heavy guiding hand.

He also comments on protagonist, Jin Sakai, remarking that he “isn’t a particularly handsome lead, don’t you think?”. Nagoshi goes on to explain how the slightly aged and rugged Jin might not get a pass by Japanese marketing departments who prefer more youthful poster boys.

The Yakuza director also praises the extensive research carried out by developer Sucker Punch and was amazed at the authenticity of Tsushima’s setting:

“Foreigners who tickle the fancy of Japanese people more than Japanese people are…rather amazing, no?[…] There’s like a notion that Westerners don’t understand things (about Japan), but that hypothesis itself is mistaken.”

In our review for Ghost of Tsushima, I wrote:

“Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.”
You can read the full review here.
Source: Twitter
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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.