Sony and Ghost of Tsushima developers, Sucker Punch, recently unveiled their upcoming multiplayer mode for the game which will be dropping later this year.
However, one question that immediately sprang to mind was whether Ghost of Tsushima: Legends will be monetised. The upcoming multiplayer component will be a free add-on for those who already own a copy of the game, so adding microtransactions such as currency/experience points boosters, as well as cosmetic items, seems like a natural fit.
When asked by IGN whether Ghost of Tsushima: Legends will go down this path, Sucker Punch made the following statement:
“There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play.”
Legends doesn’t have an exact release date for now though is due to launch in “Fall 2020” according to the developers. Here’s a quick rundown of what to expect:
You’ll be able to partner up with friends or via online matchmaking and play Legends in groups of 2-4 players. Each player can choose from one of four different character classes: the Samurai, Hunter, Ronin, or Assassin. Each class has unique advantages and abilities that we’ll reveal in the future.
With two players in Ghost of Tsushima: Legends, you’ll be able to play a series of co-op Story missions that escalate in difficulty, building on the foundation of combat from the single-player campaign but with new magical twists that often require careful synchronization with your partner.
With four players, you’ll be able to take on wave-based Survival missions, fighting groups of the toughest enemies Tsushima has to offer, Including new Oni enemies with supernatural abilities.
From what little we’ve seen, it looks like a fascinating expansion for Ghost of Tsushima and one no-one expected to see considering the game’s open-world singleplayer focus. It will definitely have fans returning to the island to hone their sword-fighting skills once more and then there’s the possibility Legends could become its own standalone game. We’ll know more when it debuts later this year.