Predator: Hunting Grounds gets a new map and 4v4 mode today – here’s the patch notes

The latest update for Predator: Hunting Grounds is out today, adding a new map and a new 4v4 multiplayer mode to the game.

The new map is Excavation which, while still being set in the jungle, features a multi-level cave system for the Fireteam and Predator to try and explore. However, much more interesting is the new Clash game mode, which ditches the asymmetrical multiplayer that the game has been built on until now, in favour of a straight up 4v4 firefight.


Rounds of Clash last around 15 minutes each, with two Fireteams of four humans spawning into the map – any of the four maps in the game will support it – and being pushed to reach and capture a location. The twist is that each team has a Predator meter that fills up as you take points and kill enemies, which allows you to unlock and respawn as a Predator when it’s filled up.

It’s a surprising twist on the game’s PvPvE multiplayer so far, and it will be interesting to see if it gets much traction in the community.

Here’s the patch notes:

Predator: Hunting Grounds update 2.05

Free Update #5

  • [FREE] Mercenary (‘87) weapon is now unlockable for all players at Level 90
  • New Unlockable Cosmetics


  • Increased loadouts from 6 to 12
  • Fixed melee weapon icons being stretched in some cases.
  • Fixed an issue where inputs may sometimes not work properly in the weapon customization screen
  • Boars spawns now prioritize being closer to the Predator
  • Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party
  • Improved d-pad icons for better readability
  • Added audio stinger for when connecting to a match
  • Crossplay accounts can now invite friends when on the “waiting for players” screen
  • Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first
  • Fixed various bugs with mission interactables and environmental damage sources
  • Fixed collision issues with the medical building sunroof in Backwater
  • Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps
  • Fixed a bug that would cause the game to sometimes crash


  • General
    • Fixed an issue where the player could be claimed while standing up from a self revive
    • Fixed first person animations not always playing when zoomed in with a scope
    • Fixed FT melee icons being shrunken down on customization screens
    • Fixed an issue where the Fireteam would sometimes not have a backpack
    • Increased amount healed from Medical Kits that appear throughout the map
    • Fixed up inconsistency with impact sounds for the local player
  • Weapons
    • General
      • Fixed weapon stat calculations on customization screen
    • 2XL
      • Reduced damage
    • AR-W
      • Increased ammo resupply from guerrilla ammo drops
    • QR-4
      • Increased extended magazine ammo capacity
  • Gear
    • U.A.V. Scanner
      • Fixed not being able to muddy up after using the U.A.V. Scanner
      • Fixed sprint animation when holding the U.A.V. Scanner
      • Fixed weapon selection not being consistent after using the U.A.V. Scanner
      • U.A.V. scan no longer spots Predator blood trails
    • Self Revive Syrette
      • Reduced Cost
    • Medical Kit
      • Reduced healing amount
  • Classes
    • Assault
      • Fixed assault having two default outfits
  • Perks
    • Body Armor:
      • Reduced cost
    • Iron Lungs
      • Increased cost
    • Double Time
      • Reduced movement speed bonus
    • Flesh Ripper
      • Reduced cost
    • Multitasker
      • Increased movement speed bonus
    • Weapons Training
      • Increased recoil reduction.
    • Ice Cold
      • Increased cost.
    • Silent
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Gearhead
      • Reduced cost
      • Fixed an issue where Quick Release sped up the reload animation but did not resupply the clip ammunition any earlier.


  • General
    • Kills that occur from self destructing will now count properly as kills and give rewards
    • Predator will now hold their primary weapon in customization screens with different idle animations
    • Cloaked Predators now have reduced visibility when viewed from a longer distance
    • Fixed an issue where weapon selection hotkeys not working for Predator when using KBM
    • Fixed an issue where the Fireteam head not always disappearing in long claim cinematics
    • Fixed an issue where Predator rotation getting wonky in customization screens
    • Adjusted medical building (Backwater) sunroof button so Predator can use it
    • Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps
    • Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)
    • Improved Predator melee lock in
  • Weapons
    • Smart Disc
      • Tints now apply to controlled smart disc, not just the one you’re holding
      • Increased base flight speed.
      • Increased boost flight speed.
      • Increased boost duration.
      • Reduced return speed.
    • War Club
      • Increased damage of the second hit in the combo
    • Plasma Caster
      • Increased AoE radius
    • Alpha Sickle
      • Increased damage
  • Gear
    • Fixed an issue where armed bear traps would sometimes appear as disarmed
  • Perks
    • Observant
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Medic
      • Increased cost.
  • Classes
    • Samurai
      • Increased resistance to fireteam melee attacks
      • Increased melee damage
      • Reduced stamina regen rate while melee attacking
      • Increased stamina regen rate
      • Increased stamina
    • Scout
      • Increased Energy.
      • Increased predkour speed.
      • Increased stamina regen rate while melee attacking.
    • Alpha Predator
      • Reduced energy.
      • Reduced health.
      • Increased stamina.
      • Increased melee damage.
      • Increased perk points.
      • Increased speed.
    • Elder
      • Increased perk points.
      • Increased predkour speed.
      • Increased energy.
      • Reduced stamina.
      • Increased health.
      • Reduced melee damage.
    • Berserker
      • Reduced resistance to fireteam melee attacks.
      • Reduced stamina regen rate while melee attacking.
      • Increased stamina.
      • Increased melee damage.
      • Increased stamina regen rate.
    • City Hunter
      • Reduced perk points

In our review for Predator: Hunting Grounds, Jim wrote:

Predator: Hunting Grounds is a decent multiplayer romp with just enough content and ideas to make it worthwhile. It’s a huge improvement over Ifflonic’s last game, Dead Alliance, and one that’s definitely pumped up thanks to having a popular license to lean on.

You can read the full Predator: Hunting Grounds review here.

Source: illfonic

Predator: Hunting Ground guides from TheSixthAxis

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