Codemasters have revealed a bunch of details about the DIRT 5 multiplayer features and modes, including a suite of party modes that should appeal to longterm fans of the series.
The core multiplayer is based around 12-player online events, and with full cross-generational support for PlayStation 4 to PlayStation 5 and for Xbox One to Xbox Series X|S. There’s straight up racing through all the circuits and the game’s 10 locations, but as in previous Dirt games, you can break this up with some party modes, with the game featuring a few unique, purpose-built arenas for each mode.
The three objective-based events are Vampire, King and Transporter.
Vampire is just a little bit like Outbreak from Dirt 3. One play from the lobby is designated as the Vampire at the start of a round and must hunt down and make contact with other cars to turn them into Vampires as well. It’s a classic game of keep-away.
King is a little like Vampire, but in reverse. Your aim is to hunt down and bump into the King in order to steal the crown, and then to run away and avoid the other players. You’ll earn point for holding onto the crown, but the King also leaves a trail of coins behind for other players to snap up. Two crowns will spawn in the arena and will automatically reset if a player manages to hold onto it for a set amount of time.
Finally, Transporter is about capturing an object and then taking it to a designated place to score points, while avoiding all the other players who are trying to do the same thing. The twist? Holding onto an object for longer will score you more points, so will you risk going for a big score, or a quick and easy dunk?
It all sounds like nice and zany stuff, and comes alongside an expansive career and the user-generated content of the Playgrounds mode. Codemasters Cheshire are pulling out all the stops when filling the game with content.
Dirt 5 is out for PlayStation 4, Xbox One and PC on 6th November, with free upgrades within a console family to Xbox Series X|S on 10th November, and to PlayStation 5 on 12th or 19th November. Both next-gen consoles feature native 4K and performance modes that deliver up to 120fps gameplay, but it was recently confirmed that save data would not transfer between PS4 and PS5, but that data will transfer between Xbox One and Xbox Series X|S.
Source: PS Blog