PS5 accessibility settings let you turn off DualSense haptics and adaptive triggers

Sony have detailed the accessibility options that will be built into the PlayStation 5 system software at launch, taking the already broad options available for the PlayStation 4 and expanding them further.

Text to speech, inverting colours, custom button assignments and more are present, but the PS5 will also offer voice dictation through the DualSense controller or other connected microphone, a Screen Reader feature to speak on-screen text, and text to speech for party chats. There will also be colour correction to allow users to adjust colours on a system level, and the ability to set presets that supporting games can load up automatically as they launch.

Obviously, this also extends to the DualSense controller as well, with the PS5 letting you reduce or completely disable the haptic feedback and adaptive triggers built into the controller, just as you can turn the rumble feature off for the DualShock 4 on PS4.

Of course, PlayStation 5 games will be best experienced with the DualSense and all it offers, but if you can turn those features off… well, why can’t we use the DualShock 4 for PlayStation 5 games again?

Sony stated back in August that the DualShock 4 and other PlayStation 4 peripherals can all be used  with the PlayStation 5, they will only work for backward compatible titles. This cuts off not just the DualShock 4 from new games, but also all of the expensive licensed pro controllers that many users have bought to up their game in clutch multiplayer moments.

“We believe that PS5 games should take advantage of the new capabilities and features we’re bringing to the platform, including the features of DualSense wireless controller,” said Isabelle Tomatis, from PlayStation VR, Peripherals Marketing and Licensing in the August blog post. The question is, if you can turn off all those features, why can’t you knowingly opt to use a DualShock 4 in those situations? It would certainly help lessen the sticker shock of needing to buy multiple controllers for local multiplayer games like Sackboy: A Big Adventure, Overcooked! All You Can Eat, or Dirt 5’s split-screen.

PlayStation 5 buyers will potentially have to keep several PS4 era accessories hanging around for the next few years anyway. The new PS5 camera is seemingly not compatible with PS4 games that use a camera, meaning that you need the PlayStation Camera for PSVR to work, with games potentially relying on the DualShock 4’s light bar for tracking, and in order to use Move controllers with Dreams when playing in PS5 backward compatibility. You’ll need to apply for a free camera adapter, since the old PS4 camera used a proprietary connector.

This is in stark contrast to Xbox. Admittedly, the new Xbox Series X|S controller has none of the new haptic tricks and adaptive trigger advancements of the DualSense, but still modifies the inner workings to try and reduce the controller latency for inputs. Despite this, Microsoft are maintaining full compatibility with Xbox One peripherals on Xbox Series.

You’d ruddy well hope so when Microsot are still pushing out limited edition controllers in the old design!

Source: Sony

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  1. I guess you mean text to speech, not text to speed… ;-)

    Very good to hear Sony is expanding accessibility options. And it would be very good if text to speech finally worked outside the US. When we last tried, it did not run on a PS4 in Europe, not even when set to English.
    Of course, they could do more, e.g. also allow VR games being played with the controllers people want to or can use, etc.
    But every step here is one in the right direction.

    • Still got a thing about the Move controllers then? Good to see some things don’t change. Good to have something constant in this year of general chaos. ;)

      • Yeah, Sony still doesn’t allow me to play some of their PSVR games, in spite of me having bought a PS4 console, about 6 DS controllers (some of which died over the years), and a PSVR set with a camera. Some things don’t change.

    • Haha. Depends how fast you set the reading speed to be, surely?

  2. I like features that are turn-on-and-off-able.

  3. Could the whole “you can’t use the DS4 for PS5 games” still be because of those new features? Mainly to stop the endless stupid questions about why all the new features don’t work properly when someone just goes and uses their old DS4 instead? At least with the accessibility options you’ve got to deliberately go and turn them off.

    Also, if you’re using Move controllers for Dreams but haven’t got PSVR, there appears to be a slight problem. To get the free camera adapter, you need to enter that (amazingly tiny) serial number from the cute little PSVR mini-PS4 box. But if you’ve got the camera but haven’t got that PSVR serial number, it’s complicated. You can get it by contacting Sony’s PS support people. Assuming you’re in a country where they’ve told them about it.

    • Well, just as there’s options to turn DualSense features off, there could be an option to allow for using the DS4 with PS5 games, and/or an interactive notification when you try to use a DS4 in a game. There’s no reason why all these peripherals can’t be allowed to work, whether it’s in the name of accessibility, reducing electronic waste, or simply consumer choice.

      • It would give developers less incentive to use all those new features though, if there was a good chance everyone was going to be using all those old DS4 controllers. Unless Sony are going to mandate the use of the new features (which would be a terrible idea, and clearly not what they’re doing anyway).

        There’s good reasons for both allowing and not allowing the DS4 in PS5 games. And on the list of things most people are really bothered about, I suspect it’s quite far down near the bottom. Who wants to let anyone else near their shiny new PS5 using an old DS4 controller that probably needs to be plugged in all the time because the battery is old and lasts 4 minutes before needing charging? ;)

      • I expect 99% of people would use the DualSense for single player and online multiplayer, so there’s no less incentive than the fact that no other platform has adaptive triggers. I also expect that 99% of people would rather not spend £210 just to play Overcooked AYCE in couch co-op on PS5.

  4. I don’t understand why it’s a negative to not be able to use the Dualshock 4 on the PS5. The only explanation is that one has fallen prey to Microsoft’s marketing department who made this argument to cover for the fact that their new system doesn’t have any new innovations.

    “Hmm, we have to market a console with no new controller features and no exclusive games . . . How are we- I know! We’ll tell them that by offering nothing new we’re being consumer-friendly! It’s consumer-friendly to offer products that people aren’t tempted to buy!” It’s a crazy marketing tactic that downsells the value of your product, but amazingly people are falling for it. I guess if you read enough press releases you start to buy into them.

    No other console ever released has used prior controllers. The only exception is the Wii, which allowed some games to use GameCube controllers to compensate for the fact that the Wii-mote was rubbish for normal games.

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