Ubisoft have revealed that eight of their PlayStation 4 and PlayStation VR titles will not work on PlayStation 5 via backward compatibility. The biggest of the bunch is Assassin’s Creed Syndicate, but there will be sad PSVR headset sounds for the likes of Star Trek Bridge Crew as well.
The games are:
- Assassin’s Creed Syndicate
- Assassin’s Creed Chronicles Trilogy Pack
- Assassin’s Creed Chronicles India
- Assassin’s Creed Chronicles China
- Assassin’s Creed Chronicles Russia
- Star Trek Bridge Crew
- Werewolves Within
- Space Junkies
This is despite Sony providing a list of ten games that did not list these Ubisoft titles as being incompatible with the PS5.
By contrast, Ubisoft have stated definitively that all of their games released for Xbox One will be compatible with Xbox Series X|S, which lines up with Microsoft’s quite definitive statements on the matter.
The reason for the incompatibility is not known, but the rest of Ubisoft’s back catalogue will work just fine, and they also highlight a number of games that will have bespoke cross-progression support through Ubisoft Connect.
You’ll be able to take your game progression (but not microtransactions) with you in the following games:
- Assassin’s Creed Valhalla: Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, PC, Stadia and Amazon Luna
- Immortals Fenyx Rising: Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch™, PC, Stadia and Amazon Luna
- Riders Republic: Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, PC, Stadia and Amazon Luna
- Hyper Scape: already deployed on Xbox One, PlayStation®4 and PC
While there will be console family cross-progression for Watch Dogs: Legion and Rainbow Six Siege (when its next gen version is released) And they also curiously highlight that games like For Honor (which is receiving a next-gen graphical upgrade), The Division 2, The Crew 2, and the yet to be released Just Dance 2021 and Prince of Persia: The Sands of Time Remake will also have console family cross-progression, which to my understanding should “just work” through regular backward compatibility.
So… Ubisoft have managed to make backward compatibility all a bit murky and confusing again with weirdly defined boundaries and categories, and, of course, a bunch of games that they’ve decided to leave behind to the sands of time…. but only on PS5.