Destiny 2: Beyond Light – The Disgraced Strike Guide

Beyond Light is finally here for all to play, marking one of the biggest shifts in the series’ history. As part of that, lots of content made its way into the Destiny Content Vault, including several weapons, strikes and locations, but fortunately Beyond Light brings new content to the table along with a completely new strike and one returning strike. Players are already making their way through the new content, which is why we thought now was the perfect time to put together a guide for both, helping you to get the most optical run.

Europa brings with it a new strike titled The Glassway, while the returning Cosmodrome has The Disgraced strike. The former is an all new strike, while the latter is a slightly remixed version of the original Destiny 1 strike. It’s a slightly weak offering of new content considering just how much stuff went into the vault, but let’s get stuck in.

Also, this will be a general guide for the strike, breaking down each encounter and discussing which weapons will be most effective.

– ARTICLE CONTINUES BELOW –

Earth, Cosmodrome – The Disgraced – Recommended Power Level 1100

Enemy Types: Fallen, Hive

Those familiar with the original Destiny will recognise The Disgraced strike. Returning from the recently announced Destiny Content Vault, The Disgraced is the first strike to make its way into the game, and while it mostly retains the majority of the original, there is one subtle change to the last encounter.

The Disgraced starts at the Forgotten Shore. You and your fellow guardians will ride alongside the coast until you reach a carpark looking structure titled the Terrestrial Complex. Head to the back of the carpark and swing a right and a left and make your way up a few sets of stairs before arriving at your first combat encounter.

Terrestrial Complex: Encounter One

The first encounter here is nice and easy, with a big large room and lots of areas for cover amongst the many Fallen. There’s a pretty balanced mix of vandals, shanks and captains throughout the room, although they shouldn’t give you too much trouble provided you equip an appropriate load-out.

With lots of cover and tight angles, we would recommend using something with medium to short-range capabilities. The Gnawing Hunger assault rifle with a kinetic shotgun would provide the perfect mix of short and close range for this encounter, enabling you to mow down waves of Fallen with ease.

Other recommended weapons:
IKELOS_SMG_V1.0.2 – Energy SMG (Enemy Damage)
Cold Front – Kinetic SMG (Enemy Damage)
Hawthorne’s Field-Forged – Kinetic Shotgun (Powerful Enemy Damage)
Blasphemer – Kinetic Shotgun (Powerful Enemy Damage)
One Small Step – Kinetic Shotgun (Powerful Enemy Damage)

With the Fallen vanquished, it’s time to make your way upstairs, although you’ll need to watch out for a small group of Fallen vanguards making their way down. Stick to your SMG or assault rifle to easily dispose of this group.


Terrestrial Complex: Encounter Two

Once you’ve made it up the stairs, you’ll find yourself in a room that opens out into a loading bay with a small number of Fallen enemies. Once the Fallen are defeated, it’s time to take on the Hive which fills the loading bay. You’ll be coming up against witches, knights and shriekers here, so you’ll want something that packs power and has decent ranged attack power. You’ll also have to contend with several thrall and acolytes running at you, so make sure your fireteam is focusing on different enemies.

Fortunately the back of the loading bay entrance provides plenty of cover, giving you the opportunity to duck in and out between sniper or bow shots. Focus on the witches first as they are going to cause the most damage to your team, before moving your attention to the knights which spawn further down the loading bay. A mix of something like Riskrunner or Trinity Ghoul alongside a sniper rifle would provide the perfect duo for dealing with thrall waves and the much tougher enemies.

Around the third wave of Hive, the shriekers which sit at the back of the loading area will open up, battering your team with projectiles alongside thrall and acolytes. This is where your sniper rifle will prove handy, giving you the perfect amount of firepower to take out these hard-hitting ranged Hive enemies.

With the Hive defeated, it’s time to move on. At the end of the loading area, swing left into a room with an orange light and make your way through the opening shutters. Fight your way through a number of rooms, which includes a servitor and a few vandals. Once you make it to the other side, you’ll find yourself in the public Sky Watch area. You’ll want to make your way down the path and into the Hive structure on your right.

If you’re running low on special or kinetic ammo, consider taking out the few Hive enemies outside the structure, although you can skip them if you’d rather save some time.


The Jovian Complex: Encounter One

After making your way through the Hive structure, you’ll come out at the entrance to the Jovian Complex. Things start to get a little tougher from here on out with several tough enemies to take down.

The first encounter here involves strike boss Navota, Eir Spawn, a high-level witch with a lot of health. The initial battle with Navota takes place in a narrow hall which swings left and opens up into a rocky area with lots of verticality. You will need to balance using what available cover there is through some scaffolding on the left and deal with the waves on weaker enemies approaching. Navota will also spend her time throwing some hard shots your way, and with what little space there is, it’s easy to get caught out here. Navota has a solar shield, so any solar based weapons will work a treat here. One team member with a Sunshot should do the trick, meaning you can keep focusing on damage.

You ideally want something quite heavy hitting for damaging Navota, but you’ll also need to deal with other enemies in the background. The Witherhoard is an excellent option here as you can place damaging mines under the boss and swap out to an energy assault rifle or machine gun in your power slot and deal with enemies while also damaging the boss.

Around half-way through their health meter, Navota will retreat, leaving you to deal with a room filled with enemies. This is a busy area, filled with knights, ogres and acolytes. Focus your fire on the ogre first as it will make the knights and acolytes a lot easier to deal with. Use your distance in this encounter as there’s plenty of cover and a clear line of sight to the majority of enemies in the room. The key here is to be patient and deal damage where it counts – especially if you are under the light level or running a 100k.

Other recommended weapons:
Sunshot – Legendary Energy Hand Cannon (Navota’s shield)
Xenophage – Exotic Heavy Machine Gun (Boss damage)
Thermal Erosion – Heavy Machine Gun (Boss/enemy damage)
Seventh Seraph Saw – Heavy Machine Gun (Boss/enemy damage)
Gnawing Hunger – Energy Assault Rifle (Enemy Damage)
Falling Guillotine – Power Sword (Boss Damage)
Trinity Ghoul – Exotic Energy Bow (Enemy Damage)


The Jovian Complex: Encounter Two

Navota, Eir Spawn is back and now you must fight her in the midst of a hive ritual. Unfortunately, all that damage you did before is gone and Navota now sits at full health. Just like before, Navota can deal some serious damage if you get caught in her line of sight and she’s got a pretty big health pool as well. The room layout is also a little unusual, as Navota will flip between the room’s two different levels, but enemies can spawn from all sides. Movement is key in this fight, as it will not only let you dodge attacks but also keep tabs on the many waves of enemies.

Just like before, a Sunshot hand cannon will help with her shield, while The Witherhoard can provide ongoing damage to both the boss and the waves of spawning enemies. Standing on the second level to the right of left of the platform Navota sits on will provide you with plenty of cover, but you will want to watch out for enemies spawning behind you.

This is a relatively simple boss encounter, with no additional mechanics. Just keep plugging away at the Navota’s health and managing the enemies within the room. Keep at it and before you know it, the strike will be over. Enjoy your loot Guardians, you’ve earned it!

Other recommended weapons:
Sunshot – Legendary Energy Hand Cannon (Navota’s shield)
Xenophage – Exotic Heavy Machine Gun (Boss damage)
Thermal Erosion – Heavy Machine Gun (Boss/enemy damage)
Seventh Seraph Saw – Heavy Machine Gun (Boss/enemy damage)
Gnawing Hunger – Energy Assault Rifle (Enemy Damage)
Falling Guillotine – Power Sword (Boss Damage)
Trinity Ghoul – Exotic Energy Bow (Enemy Damage)

– PAGE CONTINUES BELOW –

Leave a Reply