Super Mario 3D All-Stars update brings GameCube controller support & camera invert options

Nintendo have released an update for Super Mario 3D All-Stars, their remaster collection of Super Mario 64, Super Mario Sunshine and Super Mario Galaxy for the Nintendo Switch.

The update brings the long-promised game option to let you inverse the camera controls, which in the case of Super Mario Sunshine actually lets you bring back the camera control behaviour from the original release on GameCube, but the option is available for all three games in the collection.

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Additionally, and in a lovely surprise, there’s now support for the GameCube controller in Super Mario Sunshine, which can be connected up using the GameCube Controller Adapter which many a Super Smash Bros. fan will have lying around.

Using the GameCube controller is only possible in TV mode and will give you the same control layout as found in the original release. Perfection.

Here’s the full patch notes for Super Mario 3D All-Stars Ver. 1.1.0:

General
  • Players can now invert the camera controls within all three individual titles.
  • Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
    • The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
    • You’ll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. Information on connecting this adapter and controller can be found here.
    • The Nintendo Switch Lite system does not support this controller option.
    • All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
  • Other general fixes have been applied to improve overall gameplay across all three titles.

In the grand scheme of things, they’re relatively small changes to an otherwise quite disappointing remaster of these three classic platformers. In actual fact, they’re being run under emulation, leaving us with Mario 64 and Sunshine running at 30fps when they should be clearly able to hit 60fps on Switch.

In our Super Mario 3D All-Stars review, I wrote:

It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there’s a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?

Source: Nintendo

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