Dirt 5’s DualSense haptic feedback will be redone on PS5

Codemasters are going to revisit Dirt 5’s implementation of haptic feedback on PlayStation 5 and DualSense, as revealed by Technical Director David Springate.

Speaking during the GameOnDaily live stream, he revealed that they were not happy with how the haptics were currently implemented and would strive to improve them further.


He said (as transcribed by Wccftech):

I’ve seen a lot of people say ‘I want to pick up Dirt 5 on PS5 because of the haptics. It’s really interesting to me because I’ve seen a lot of people I hang out with on various forums, and I hang out in the Dirt 5 Discord…I’ve seen a lot of people say they really like the PS5 haptics. We’re not happy with it, so we’re going to be revisiting our haptics, even though I’ve not seen anybody say I hate the haptics in Dirt 5, we are not happy with it so we’re going to go back and redo it.

That’s great to hear, because in our opinion, the actual haptics available in Dirt 5 are relatively lacking in finesse. Comparing Dirt 5 to WRC 9 and their use of the DualSense over the weekend, I felt that Dirt 5’s implementation was a little odd. There’s great feedback in the adaptive triggers as the accelerator going loose when drifting, but that’s thanks to the accelerator being very heavy and textured to start with. Similarly, the use of the actual haptics is lacking in nuance and feels quite one note in its pulses of vibration, not having the varying strengths that I found in WRC 9.

Dirt 5 update 1.04 was released on Monday, noting “Further refinements to the use of DualSense adaptive triggers.” We’ve yet to go back to try this out, but it sounds like Codemasters aren’t done yet, anyway.

Haptics or not, Dirt 5 is a great shift back toward arcade racing for the series. Tom said in our PS4 Dirt 5 review:

DIRT 5 strips away the more serious elements of the franchise and puts all its eggs in one, arcade cabinet shaped, basket. At times a riot, in other areas a little repetitive and lacking in finesse, it nevertheless delivers on the concept of an adrenaline-fueled off-road racer. It’s a game that makes you sit forward in your seat and savour the joys of jumping a Dakar Rally Peugeot 3008 over a ravine.

Source: GameOnDaily via Wccftech

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1 Comment

  1. Great news!
    If I remember right it was the triggers that were improved in the last update, can’t remember if they had a go with the haptic too.

    My PS5 should arrive by 2.30pm so I’ll be giving Dirt a go sometime this afternoon, after a blast with Astro.

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