Spider-Man: Miles Morales update 1.007 adds “Performance RT” graphics mode on PS5 for 60fps with ray tracing

Insomniac Games have released another update for Spider-Man: Miles Morales, bringing the game up to version 1.007.001. While we’re waiting for official patch notes to appear, one change has already been noticed with a new graphics mode to choose in the game settings: Performance RT.

In addition to Fidelity, which feature ray tracing visuals at 30fps, and Performance, which ditches the ray tracing and uses temporal upscaling from below 4K to give 60fps gaming instead, there’s now a Performance RT.

Update: Here’s the exceptionally short and to the point patch notes:

New Features

  • Added new Performance RT option to Graphics Mode

The description in-game reads:

This is an alternate version of the 60 frames per second “Performance” mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density.

You can find the graphics mode setting after selecting a save slot from the main menu, or under Settings from the pause menu, though switching modes will force you restart from a checkpoint.

It sounds like Insomniac have been able to balance the various graphical fidelity options to offer this additional option. We’ll have to wait and see what the actual resolution now drops to, and it will certainly be lower than that found in the regular Performance mode – early reports suggest it’s running at 1080p – but temporal upscaling techniques have come a long, long way in the last few years. Meanwhile, the cost of the computationally expensive ray tracing of the Fidelity mode can be reduced in many ways, such as through rendering reflections at lower resolutions, reducing the number of rays used for them, reducing the areas in which ray tracing is used.

Reducing pedestrian density will also help with that, when pedestrians and street traffic are included in Miles Morales’ comprehensive reflections – dipping into the game quickly to check out the new settings, you can definitely tell that the volume of pedestrians has been reduced by at least 50%.

All in all, it’s a great addition for the game and one that hopefully gives the best of both worlds. It’s definitely true that 60fps gameplay feels much slicker than 30fps for a game like Spider-Man, filled as it is with fast web-swinging and fluid combat, but once you’ve got used to New York with accurate ray tracing, it’s almost difficult to go back to the game rendered without. Now you can have both!

There’s no word on a similar update for Spider-Man: Remastered, but we’ll keep an eye out to see if Insomniac add a Performance RT mode to that game as well.

We gave Spider-Man: Miles Morales 8/10 in our review. “Spider-Man: Miles Morales feels like more of a sequel than it is a stopgap, entangling players within its web of cleverly refined mechanics while delivering some familiar web-slinging thrills,” said Jim. “A heroic technical showcase for PS5 owners picking up their consoles on day one, this meaty side story in the Spider-Man saga has us even more excited than before to see what Insomniac Games have planned next.”

You can read the full review here.  

Spider-Man: Miles Morales Guides & more from TheSixthAxis

Source: my PS5!

Written by
I'm probably wearing toe shoes, and there's nothing you can do to stop me!