Total War: Wahammer II The Twisted and The Twilight update released

Creative Assembly has released a small update for Total Warhammer II’s The Twisted and The Twilight Lords DLC pack. One of the main fixes that has come with this patch is that the multiplayer will not desync anymore if a single player does not own the DLC pack. Durthu’s campaign has had a fix where the first battle will load the correct Athel Loren map. In the Vortex campaign trade agreements can be formed, and more victory objectives have been added. The full patch list can be found below, giving you all the details of the changes to expect once the download is done.



  • Recruiting Ariel will no longer cause a desync in multiplayer campaigns if one player does not own The Twisted & The Twilight
  • Forest Health now provides scaling diplomacy benefits, with each Forest affecting a different culture
  • Bonus decrease behaviour of Wood Elves’ teleportation cooldown is more consistent when it is applied to active cooldown
  • Durthu’s starting battle in Mortal Empires now correctly loads an Athel Loren forest map and not a Lustria jungle map
  • Added additional Victory Objectives for Throt the Unclean in the Vortex campaign
  • Norscan factions in the Vortex Campaign are now able to form trade agreements with other factions
  • Buildings in the building browser will now only show enabled recruitment of units that your faction has access to
  • The unit disband menu in the Flesh Lab is no longer lost when switching between armies
  • Units in Skaven separatist armies now show the augments symbol on their unit card if they have any
  • Intervention armies will now focus on ritual sites correctly
  • Mutant Rat Ogres now have a chance to not be knocked back, increasing their combat performance
  • Malevolent Branchwraiths (Beasts) will now cast Amber Spear

Last week, SEGA confirmed Total War: Warhammer III. Total War: Warhammer III will explore the mysterious Lands of the East and the daemonic Realms of Chaos for the first time in the series. It will dramatically expand on the factions of Chaos found in the game, featuring Khorne, Nurgle, Slaanesh and Tzeentch as they wage war against Kislev and Cathay. The new grand campaign will see you tasked with saving or exploiting a dying god, with each race having a different journey through the Chaos Realm that builds up to an endgame to decide the fate of the world.

Source: Total War

Written by
From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.