Neocore Games have revealed a roadmap of upcoming updates for King Arthur: Knight’s Tale, detailing updates for the next four months as the game goes through Steam Early Access. The first update will arrive this month, on 23rd February, bringing with it a new class, increased level cap, new buildings and more. Content for March, April and May has also been revealed.
The February update introduced the Vanguard character class, a scout-type who comes with a pair of one-handed melee weapons, and can hide and ambush enemies from cover. There will also be new side missions, new items and an expanded level cap.
March will be similarly beefy, with all side missions from Act 1 added, new events, hero traits and loyalty, consumable items and gamepad support. April will then introduce a new Sage class, update the Adventure Map and bring new items, and May will have extra side missions and an early loot and artifact system.
What is King Arthur: Knight’s Tale?
Coming from Neocore Games, the developers of The Incredible Adventures of Van Helsing and Warhammer 40,000 Inquisitor – Martyr, King Arthur: Knight’s Tale is a game that mixes a new twist on the legend of King Arthur with XCOM-like turn-based combat, RPG depth to the character growth through the campaign, and with permadeath and other roguelite elements thrown in for good measure.
The game is currently in Steam Early Access, with release for PlayStation 5 and Xbox Series X|S planned for when the game has been completed.
Nic Reuben played the initial Early Access release for us in January, finding a compelling set of gameplay ideas and thematic setting, but an experience marred by its pre-release nature. Most enjoyable for him was how reminiscent he found it of PS1 classic Blood Omen: Legacy of Kain.
From our King Arthur: Knight’s Tale preview, he wrote:
“King Arthur: Knight’s Tale has more going for it than just appealing to own very specific personal nostalgia. The meat of the experience is turn-based combat which is more reminiscent of Divinity: Original Sin 2 to me. There’s back stabs and opportunity attacks, armour points with squishy flesh health points underneath, and action points that can either be spent or converted for the next term. There’s also a melee overwatch system which is, dare I say, neato.”
Source: Neocore Games