MotoGP 21 first gameplay trailer shows off new Long Lap Penalty feature

The first MotoGP 21 gameplay trailer has been revealed, showing off one of the game’s new Long Lap Penalty feature, one of the key new additions for the game in 2021. MotoGP 21 will be out for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PC on 22nd April.

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The Long Lap Penalty is one of several steps that Milestone are taking in 2021 to make the game more representative and closer to the real world championship. It’s a way of punishing transgressions that was introduced in the 2019 season, forcing penalised drivers to take a slightly longer path at a particular point of the track. Another realistic not is that you will no longer automatically respawn if you crash or fall, but will have to run over to your bike and get back on, just like in real life. Brake temperatures will also now be a factor and the bike suspension has been revised to enhance the driving simulation.

MotoGP 21 will build on the existing features of the series, with the latest iteration of ANNA, the neural network AI for drivers and an overhauled Managerial Career. Amongst the staff hires, you now have a personal manager to lead the staff, chief engineer to increase research points earned, and a data analyst to try and balance bike development – R&D and customisation are as important as ever. If you wish you can start your career with a junior team in lower Moto categories.

As with the previously released and updated games MXGP 20 and Ride 4, MotoGP 21 will run with a dynamic resolution up to 4K and a 60fps frame rate on the next-gen PlayStation 5 and Xbox Series X|S. The game visuals have also been improved with enhanced lighting, there’s faster loading time, online races now have up to 22 races, and the game takes advantage of the DualSense haptic feedback and adaptive triggers.

Looking back at the 2020 game, Tom said in our MotoGP 20 review:

MotoGP 20 tries to build upon the promise of recent developments with a raft of new features, but it’s those very inclusions that don’t quite feel fully formed yet. The presentation is more polished, there’s a real attempt to try something new, and I enjoy the more serious focus of the riding, but I can’t help but think that this game needed a little more time in development to iron out the quirks.

Source: press release

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