Rocket League v1.94 Season 3 patch notes are here

Season 3 of Rocket League should be going live across all formats at 11pm tonight and there are some patch notes to go with the launch. Along with a new Battle Pass the big change is a new trade-in system which makes it easier to get rid of the gear you do not want. Here are the patch notes.

CHANGES AND UPDATES

Trade In Update

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  • Trade Ins are now managed in their own section in the Garage
  • All Trade In-eligible items fall into three categories:
    • Core Series Items
    • Tournament Items
    • Blueprints
  • The Trade In menu displays how many eligible Trade Ins you have, sorted by category and rarity
  • Trade Ins still operate the same way as before:
    • 5 Uncommon = 1 Rare
    • 5 Rare Items = 1 Very Rare
    • 5 Very Rare = 1 Import
    • 5 Imports = 1 Exotic
    • 5 Exotics = 1 Black Market
  • Tournament Items and (revealed) Blueprints can now be traded in regardless of series. The Tournament Item or Blueprint you receive from a Trade In is directly tied to the series of the items you traded in.
    • For example, if you trade in three Ignition Series Blueprints and two Ferocity Series Blueprints, you’ll have a 60% chance to receive an Ignition Series Blueprint and a 40% chance to receive an Ferocity Series Blueprint.

Player Trading Eligibility

  • Before trading with other accounts is activated, new accounts must:
    • Reach XP Level 30
    • Have 50 or more minutes in Online Matches
  • Accounts with XP Levels 30-99:
    • Can trade three times per day
    • Limit of 2,000 Credits per trade
  • Accounts with XP Levels 100-249:
    • Can trade ten times per day
    • Limit of 10,000 Credits per trade
  • Accounts with XP Level 250 or greater:
    • Unlimited trades per day
    • Limit of 100,000 Credits per trade

[PC] New Frame Rate Options

  • In the Video Tab under Settings, the FPS slider on PC has been replaced with a ‘Frames Per Second’ dropdown menu
  • This menu will give you a list of FPS options based on your GPU and display
  • The ‘Uncapped’ option at the bottom of the list will ignore the framerate cap when Vertical Sync is disabled, but may cause screen tearing for some players depending on hardware configuration

General

  • Settings will now sync to the EOS cloud and share across all linked accounts
    • Nintendo Switch support for cloud syncs will come in a future update
  • Each Playlist option under the Play Menu has a rad new image
  • Added unlock countdown timer for Seasonal Challenge Stages
  • Added link support to the in-game news panel

NEW CONTENT

Monstercat (Antenna)

  • ‘Vindata’
  • ‘Fransis Derelle’
  • ‘Monstercat Silk’

BUG FIXES

  • Corrected appearance of Team Liquid Decals when High Quality Shaders are enabled
  • Fixed a bug causing the Music Playlist to appear off-screen when reducing the Interface Scale
  • A player’s first trade will no longer hang for 20-30 seconds after enabling 2FA on your Epic Games Account
  • Fixed a bug affecting the “Invite to party” option in Friends List if both players are playing through the Epic Games Store
  • [Tournaments] Teams that have won two out of three matches should no longer see extra matches generated against the same opponent
    • This bug fix is dependent on PsyNet updates related to tournament access and matches that are happening in the coming weeks
  • Fixed a bug with the Season Free Challenges display counter
  • Localization fixes for French, German, Japanese, and Polish

Developer Psyonix have also announced a new Rocket League game which will be free-to-play, launching later this year.

Now, there are two key differences to note here compared to your regular Rocket League. Rogue League Sideswipe will launch exclusively on mobile platforms including Apple iOS and Android. Not only that, it will adopt a 2D, side-on perspective.

Crafted with mobile gamers in mind, each Rocket League Sideswipe match is capped at two minutes and only allow for 1v1 or 2v2 set ups. As you can see from the alpha gameplay footage, the arena is much smaller to accommodate for the Sideswipe’s tighter focus.

Here’s the official game synopsis from Psyonix themselves:

Rocket League Sideswipe will feature mobile controls that are easy to pick up whether you’re a master of Rocket League or a new player still learning your way around the field. Plus, there are advanced mechanics, just like Rocket League, for those who want to climb the Competitive Ranks. In the garage, Rocket League Sideswipe will have robust car customization similar to Rocket League. Players can also expect an online Ranking system for competitive play. We have a lot more to reveal about the game in the coming months as we get closer to release.

The Rocket League developer didn’t confirm when Sideswipe will be available to download and play though they will be running tests ahead of launch. A regional alpha has already gone live in select territories including Australia and New Zealand.

Source: Rocket League

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Written by
News Editor, very inappropriate, probs fancies your dad.

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