Crytek has announced that a Crysis Remastered Trilogy will launch across PlayStation, Xbox, Nintendo Switch and PC in ‘fall 2021’.
This will build on the already released Crysis Remastered with remasters of Crysis 2 and Crysis 3. The trilogy will obviously be made available as a unified release, and with each of the games being sold individually.
When it comes to the current gen PlayStation 5 and Xbox Series X|S, the games will be run through backward compatibility. Crytek simply state that the games will play “even smoother on next gen PS5 and Xbox Series X|S.” There’s also no PS5 or Series X|S logos on the Crytek website, with all of the last-gen systems listed.
This means that the second and third games will follow in the footsteps of the first Crysis Remastered with its own current gen enhancements. The PS4 and Xbox One version of that game was enhanced for 60fps play on PlayStation 5 and Xbox Series X|S through the systems’ backward compatibility layer, not through native versions. Saber Interactive is on hand to do the remasters of the second and third games, just as they were for the first.
“We’re excited to announce that these iconic Crysis games are returning in one bundle, remastered for a new generation of hardware,” said Steffen Halbig, Project Lead. “Each game is enhanced to look and play beautifully on today’s platforms, delivering the finest Crysis experience for both newcomers to our classic franchise or players wishing to relive the adventure.”
One interesting facet of Crysis Remastered was the manner in which they added ray tracing technology to the game through software – hardware ray tracing on Nvidia GPUs is also an option. Using software, it delivered a primitive low quality form of ray tracing on last generation consoles – our review discussed both PC and console versions of Crysis Remastered finding a flawed product at the time – and with the new consoles able to perform better. Though they can shoot for 60fps, analysis from Digital Foundry found neither PS5 or Xbox Series X was able to meet this 60fps target with ray tracing enabled in this set up.
Fingers crossed Saber and Crytek are able to refine this latest iteration of the Crytek engine further to better take advantage of the more powerful hardware.