Housemarque have been creating PlayStation exclusive games since the dawn of the PS3 and always seemed an obvious choice for Sony to purchase but it’s taken until today for Sony to get the cheque book out and buy the Returnal studio. The studio was acquired by Sony Interactive Entertainment for an undisclosed fee
Here’s a statement from Ilari Kuittinen, Co-founder and Managing Director at Housemarque:
Today is a big day for Housemarque and it has been over 26 years in the making. Our strong partnership with Sony Interactive Entertainment started with Super Stardust HD on PS3 and since then we have made arcade inspired games for all of the PlayStation platforms. With Returnal for PS5, our most recent release, our biggest foray into third-person action gaming solidified our voice and brand in the industry as delivering unique and quality player experiences.
We are so excited to finally join the PlayStation Studios family! This gives our studio a clear future and a stable opportunity to continue delivering on gameplay centric approaches, while still experimenting with new methods of narrative delivery and pushing the boundaries of this modern artform. Locally here in Helsinki, this also means that we will officially expand the PlayStation family to a growing industry hub and secure the legacy of the oldest game studio in Finland.
Finally, what this means for our fans? We at Housemarque are gamers, and we have grown from the need to perfect and tinker with facets of games that we have found most fascinating. We are also not known for shying away from running our own course and trying out new combinations. With the backing of SIE and its family of studios supporting us, we can truly grow into our place in the industry and show what Housemarque can create with no limitations. We can’t wait to show everyone what will be in store in the upcoming years, and we hope to usher in more lasting memories and exhilarating titles for the next quarter century and beyond.
An interview with Ilari and head of PlayStation Studios Hermen Hulst on GQ reveals more of their plans.
Asked if the days of making smaller games like Resogun and Nex Machina are behind them, Ilari says “Well, at least initially, I think we’re looking into what we’ve done now and building upon it. Certainly Returnal is kind of a stepping stone for us. When we’re thinking about the future titles, they’ll maybe be even bigger and even more ambitious.”