Warhammer: Vermintide 2 gets a patch to improve visuals on PlayStation 5

Warhammer Vermintide 2 Update

Fatshark have released a new patch for Warhammer: Vermintide 2 which improves the visuals if you are playing on one of those swanky new PlayStation 5 consoles. Improvements include:

  • 60fps
  • 1440p
  • Improved shadow quality
  • More shadow casting lights
  • Higher density scattering
  • Screen space reflections

There’s also a bunch of bug fixes in the new patch:

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Hotfix 1.24

  • Fixed an issue where players on PS5 and PS4 Pro could not use Holseher’s Map in Chaos Wastes.

Update 1.23 Patch Notes

CRASHES

  • Fixed some miscellaneous crashes.

  • Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.

  • Fixed a crash that could occur if a player somehow tried to join a lobby as “Prologue Kruber”.

  • Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.

  • Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.

  • Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires.

  • Fixed a crash that could occur if an enemy highlighted by Kerillian’s Trueshot activated ability was killed by another source.

HEROES AND WEAPONS

  • Fixed some Javelin melee attacks counting as ranged kills

  • Fixed Rapier special sidearm shots counting as melee kills.

  • Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.

  • Fixed Bounty Hunter’s ‘Just Rewards’ not working when the ranged crit is triggered with the ‘Locked and Loaded’ ability itself.

  • Bounty Hunter’s career ability animation now scales properly with speed buffs.

  • Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow.

  • Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.

  • Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.

  • Fixed a minor animation issue on Kerillian’s Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.

  • Fixed a minor animation issue with Engineer’s piston during reload of Trollhammer Torpedo.

  • Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.

  • Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.

  • Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast.

GENERAL

  • Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level.

UI/UX

  • Fixed some Shade items which were presented incorrectly in Lohner’s Emporium of Wonders.

  • Blocked the chat window from accidentally opening when the Twitch username textbox has focus.

  • Fixed a graphical glitch in the Twitch vote UI.

  • The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don’t overlap with the vote UI.

  • Changed the Okri’s challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.

  • Fixed illusions showing “n/a Illusion” in tooltips instead of the item that they can be applied to.

CHAOS WASTES

  • Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.

  • Animated Portrait Frames should now properly animate on the Chaos Wastes UI.

  • Player levels should now display properly when invoking the player list within the Map Shrine UI.

Cinder Peak

  • Fixed some land geometry that just wasn’t up to par.

  • Fixed a spot where terrain wasn’t solid, and adjusted a chest and enemy spawn point to suit.

  • Made optimisations to reduce hits to FPS in areas with a lot of lava.

  • Fixed some bits that weren’t network synching properly.

The Foetid Gorge

  • Fixed an issue where a player disconnecting with a barrel could softlock the level.

  • Fixed various spots where players and bots could get stuck.

  • Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.

It’s nice to see some older games getting spruced up for the new consoles, after quite a long wait the co-op hack and slash ’em up of Warhammer: Vermintide 2 finally launched on  PlayStation 4 on 18th December 2018, just in time for a chaotic, Skaven-infested Christmas.

The game first released for PC back in March, before entering Game Preview on Xbox One in June and getting a full release in July. You can get access to a pre-release beta on PS4 by pre-ordering the Ultimate Edition, but you do have to wonder if it should really need one at this point? It’s almost certainly a bit of a marketing ploy by Fat Shark.

The Ultimate Edition budles in the Shadow over Bögenhafen and Back to Ubersreik DLC, alongside a few cosmetics. Since the game launched it’s had numerous patches and updates and a couple of seasonal events to keep things fresh.

It’s a good solid co-op jaunt that we awarded 8/10 in our review way back in March 2018.

“Vermintide 2’s co-op battling is nice step forward over the original,” said Stefan. “It’s gruelling at times, and that can sap the fun out when you’re failing missions and not making progress, with the weighty combat, the additional sub-classes and a long and deep progression of difficulty and loot, there’s plenty here for those that want to be in for the long haul.”

Source: Press release

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