The Dark Pictures Anthology: House of Ashes has a new trailer which explores who the real enemy is in the game. Is the the gribbly monsters scampering around the dark caves, or the humans who have stumbled into their lair?
“In the most classic sense, ‘monsters’ are grotesque creatures that violate our notions of humanity and the natural order of things,” says Will Doyle, Game Director, Supermassive Games. “We fear them because their existence shatters our understanding of the world—such things should not be, yet here they are, in the flesh.”
“Monsters don’t obey our rules, they kill, they terrorize, and they corrupt. Of course, not all monsters are supernatural—the term “monster” can also be applied to people who abandon their own humanity. When a human behaves like a monster, are they even human anymore? ”
The game is set in the year 2003, near the end of the the Second Iraq War. A team comprising of the C.I.A., Air Force, and U.S. Special Forces, is trawling the Middle East hunting for those elusive weapons of mass destruction we all heard about at the time, sniffing around for an underground chemical weapons depot that has been located by a satellite scanning the area. Obviously there’s no WMDs to be found, but they do find something else.
“The Dark Pictures Anthology means a lot us and we’re always trying to find new ways to frighten you, to challenge you, and to surprise you” says Will, “With House of Ashes we think you’re in for a real treat.”
The game starts with the team encountering Iraqi forces, the ensuing battle cracking open the earth and dropping both the Americans and Iraqis into a deep cavern. Here they find a massive temple from the ancient kingdom of Akkad, a civilisation located in what was Mesopotamia and was built by the self-proclaimed God King of the Akkadian empire, Naram-Sin, who ruled around the year 2250 BC.
From then on the Iraqis and the US soldier must team up and try and escape with their lives – if they don’t kill each other first.
Source: PS Blog