Elden Ring delayed to February, but a Closed Network Test has been announced for November

Elden Ring Header

An Elden Ring Closed Network Test will take place in November, FromSoftware has announced, but today is now all good news, because the long-awaited title has also been delayed. Elden Ring will now release on 25th February 2022.


The Elden Ring network test will take place in November, and is described as a “pre-verification test” for the full release of the game. For those that get in, the network test will have five sessions, each at varying times to cater to the fanbase around the world.

These times are:

  • Session 1: 12PM-3PM November 12th 2021 CET
  • Session 2: 4AM-7AM November 13th 2021 CET
  • Session 3: 8PM-11PM November 13th 2021 CET
  • Session 4: 12PM-3PM November 14th 2021 CET
  • Session 5: 4AM-7AM November 15th 2021 CET

Details of how to access the beta will be found on the Bandai Namco site, though interest has been so high that the site has crashed and the page removed. Classic internet.

Here’s one solitary new screenshot of the game from Famitsu:

Elden Ring New Famitsu Screenshot

Another classic internet thing happened over the weekend as a tiny sliver of new gameplay was leaked onto the internet. Truth be told, it was a waste of everyone’s time. We didn’t get to see any Elden Ring combat gameplay, nor any story or quest content. Instead it showed what is presumably early build footage of the player character travelling through the game’s open world.

Read more: Why Elden Ring should have an assist mode

Thankfully we do know from FromSoftware producer Yasuhiro Kitao that development is coming to a close – they apparently just need a little bit longer to do so comfortably.. In an interview with Famitsu, he shared some details on key game features and design aspects, commenting on the open world structure.

When the term “open world” gets mentioned, it’s hard not to picture games like Grand Theft Auto, Assassin’s Creed, or Far Cry, where maps are densely populated with icons, quest markers, and other activities. FromSoftware won’t be following their lead, believing that navigation and exploration should be a challenging part of the experience. Players will need to unearth map fragments and summon waypoints to help them get around, creating a sense of reward.

Like past Soulsborne games there will obviously be a major emphasis on melee combat though we’ve also seen ranged weapons and magic spells in action. Stealth mechanics similar to those seen in Sekiro will be featured in Elden Ring, too.

Though fans will have to wait just that little bit longer to play the full game in February, I’m sure those who get access to the Network Test will be delighted to have a sneak hands on peak at the game in November.

Source: Bandai Namco

Written by
I'm probably wearing toe shoes, and there's nothing you can do to stop me!