Warhammer 40,000: Space Marine 2 is the sequel you never expected

Warhammer 40K Space Marine 2 Header

The next game from World War Z developer Saber Interactive is Space Marine 2. That’s right, a sequel to the 2011 shooter set in the Warhammer 40,000 universe. The game is coming to PlayStation 5, Xbox Series X and PC.

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Space Marine 2 sees Captain Titus (voiced by Clive Standen) heading into battle with the fearsome invasion forces of the Tyranid. As one of the Imperium’s elite Space Marines, you’ll be able to unleash plenty of deadly abilities and use an arsenal of over-the-top weaponry against the chitinous hordes.

The 2011 Space Marine was a decent crack at creating a 40K third person shooter with a decent story battling against Orkish hordes. In our review of Space Marine, Dan said:

“Warhammer 40,000: Space Marine has been a pleasant surprise. It provides a good story wrapped in some very enjoyable gameplay mechanics. Whilst it does have a few niggles, there’s no denying that it’s a hoot to play through as you hack, slash and blast your way to the Spire.

“The key issue though is the lack of variety, which may put a few people off. If Relic can make a sequel with a bit more meat to it, that game could be something very special indeed. Until then though, Warhammer 40,000: Space Marine is well worth your attention.”

Of course, Relic never got the opportunity to make that sequel that Dan wanted. Relic Entertainment is a studio better known for strategy games Company of Heroes and Dawn of War. Sabre Interactive feels like an immediately better fit, given the hordes of enemies they were able to throw on screen during World War Z.

In our World War Z review, Nic said:

“It’s safe to say that World War Z doesn’t shy away from its undeniable likeness to Valve’s 10 year old masterpiece. In borrowing many of that game’s ideas, from its AI engine to the uncannily similar special zombies, it’s actually become a spiritual successor that can scratch that Left 4 Dead itch. World War Z might lack in originality, but this isn’t enough to deter from the brainless, fast-paced, cooperative shooter action that you can effortlessly sink hours into and unknowingly get a real soft spot for.”

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1 Comment

  1. This is great news, although I don’t share your optimism at the change of Devs. Relic created something that was a little different from anything else with the first game and I can see this sequel being a generic horde shooter.

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