PSVR 2 specs and name revealed along with Horizon Call of the Mountain!

PSVR 2 specs price games

We were expecting Sony to start dropping PSVR 2 details early this year and have they started already with official confirmation of the name which is.. brace yourselves.. PlayStation VR2! Well who could have predicted that. They have also named the controller, which is the PlayStation VR2 Sense controller.

The rumoured VR entry in to the Horizon franchise, Horizon Call of the Mountain was also officially announced and there’s a trailer. Sadly it only gives a a very short glimpse at the game but it does look stunning. Horizon Call of the Mountain is being developed by Guerrilla and Firesprite, a company that Sony recently purchased. 


“We don’t want to reveal too much just yet, but this story will be told through the eyes of an entirely new character. You will also meet Aloy, other familiar faces, and new characters along the way, and we’ll be introducing you to the protagonist of Horizon Call of the Mountain soon,” said Jan-Bart van Beek, Studio Director and Studio Art & Animation Director at Guerrilla.

And now, the every so important blurb and tech specs!

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

PlayStation VR2 Specifications

Display method​ OLED
Panel resolution​ 2000 x 2040 per eye
Panel refresh rate​ 90Hz, 120Hz
Lens separation​ Adjustable
Field of View​ Approx. 110 degrees
Sensors​ Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​ 4 cameras for headset and controller tracking​IR camera for eye tracking per eye
Feedback​ Vibration on headset
Communication​ with PS5 USB Type-C®
Audio​ Input: Built-in microphone ​Output: Stereo headphone jack

PSVR 2 specs price games

PlayStation VR2 Sense Controllers Specifications

Buttons​ [Right]​
PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button
PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ Tracking Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​ Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
Port USB Type-C® Port
Communication​ Bluetooth® Ver5.1​
Battery​ Type: Built-in Lithium-ion Rechargeable Battery​

Just hours before the announcement an insider reported that PSVR 2 production was about to start ramping up in China, indicating the units should be on sale this year. No official release date or price has been announced.

Other games already announced for the VR set include Samurai Slaughter and Low-Fi.

Source: Sony

Written by
News Editor, very inappropriate, probs fancies your dad.


  1. That all sounds great, I’m liking the vibrating motor in the headset, a vast improvement over the original. I’ve heard a few rumours saying it will be released ‘holiday 22’ but if production is about to be ramped up we may get our hands on it earlier (hopefully).

    • PS4, PS4 Pro, PSVR and PS5 were all released October/November. I don’t see Sony breaking that pattern. Similarly, they now drip feed news stories about their upcoming consoles through the year to maintain interest, like them revealing the PS5 logo at CES 2020.

  2. It’s going to be late this year, isn’t it? And probably expensive if they’re bundling those controllers with it.

    Judging by the comments on the PS blog, there are plenty of people hoping it’ll be backwards compatible, and hopefully Sony will listen to that. And plenty of people going “Oooh, no, it’ll be too difficult”. And yes, it’s a bit of extra work for Sony, but I’m sure they can manage. Even if some games would still need you to use the old controllers and the PS4 camera to work.

    So just 3 questions they still need to answer.

    • We know that it’s possible for BC to work, since so many of the same games work on PC with various different tracking solutions, but it depends on how hardcoded the external single-point tracking of PSVR is. On SteamVR or Oculus Quest, for example, you will define a play area, but on PSVR it’s prescribed for you by the single camera view.

      So it could be something where developers need to update their games or do re-releases for PSVR2, which is something that was rumoured last year.

      • There’s a really simple solution to PSVR2 BC. Put lights on the headset and let us use it in exactly the same way we currently use the original PSVR on the PS5.

        They went to all that effort giving people the free camera adapter so you can use the PS4 camera with PSVR on the PS5, and some VR games work even better on the PS5. And then a year later they’ll abandon that and hope all those VR games get PS5 updates?

        They _really_ need PSVR2 to run all those original PSVR games. Along with allowing upgrades to native PSVR2/PS5 versions.

      • They went to the effort of giving out free camera adapters, but didn’t make the PS5 camera work with the old frameworks. They should find a way, but I’m not sure that they will.

        One possible workaround would be to emulate the original system by having you place a virtual camera as a new frame of reference for the PSVR2 tracking, though that will only work with the new controllers.

      • I don’t think they could make the old VR games work with the PS5 camera. It seems to be a sufficiently different image it produces that the tracking of the lights would go all wrong if all the tracking is done by the game and not the system software.

        They could have given PS4 games access to the PS5 camera, but then that’d involve updates to the games to make it work.

        It’s perfectly possible for PSVR2 to play PS4 games, but it would involve old hardware and adding lights to the headset. They’ve shown they’re willing to use old hardware before, with Move controllers for PSVR and the PS4 camera and controllers for VR on the PS5. Maybe adding a few LEDs to the headset would make it too expensive? But nowhere near the extra cost of bundling the controllers with it. (I guess the headset itself would probably cost about the same? Yes, it’s a lot higher resolution, but 6 years after the first PSVR, that probably costs the same)

        I’d guess BC with PS4 VR games is possible, but they might not do it and just launch PSVR2 with very few games for an expensive bit of hardware. About a 1 in 3 chance of BC being a thing?

  3. As said before, I’m waiting for them to announce HL Alyx and Alien:Isolation as launch titles. Only then I’d be interested.
    And BC seems a must to me, however they do it. How can they expect all those people to buy expensive hardware again, if they’ve not got lots of games already that will run better on it? It was quite an advantage for the PS5, it would here.

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