You can now sign up for PSVR 2 pre-order information via Sony

PSVR 2 pre order
PSVR 2 pre order

Sony have launched an official website for PlayStation VR2 and amongst all the blurb about how fantastic PSVR 2 is going to be, there is a sign up which allows you to “Get the latest PS VR2 news, including game announcements, release dates and when you can pre-order your headset.”

You will need to log in with your PlayStation account to sign up which may mean you might be able to dodge some of the scalpers if you wish to order. Sony recently launched PlayStation Direct in the UK and presumably they will be stocking PSVR 2 units. If Sony are doing things properly then those who have registered interest in the fancy new hat should be the first to get a direct link to order via PlayStation Direct. No doubt other retailers such as GAME will have units, but you will have to fight the scalper bots to get them.

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By the way, the official PSVR 2 pre-order site has pictures of the new controllers, the PlayStation VR2 Sense controller but not the actual hat. The design of the headset remains a mystery at present.

Last month the rumoured VR entry in to the Horizon franchise, Horizon Call of the Mountain was officially announced with a trailer. Sadly it only gives a a very short glimpse at the game but it does look stunning. Horizon Call of the Mountain is being developed by Guerrilla and Firesprite, a company that Sony recently purchased.  Other games already announced for the VR set include Samurai Slaughter and Low-Fi.

“We don’t want to reveal too much just yet, but this story will be told through the eyes of an entirely new character. You will also meet Aloy, other familiar faces, and new characters along the way, and we’ll be introducing you to the protagonist of Horizon Call of the Mountain soon,” said Jan-Bart van Beek, Studio Director and Studio Art & Animation Director at Guerrilla.

Here are the PSVR 2 tech specs taken from the PSVR 2 pre-order site:

  • Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
  • New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
  • Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

PlayStation VR2 Specifications

Display method​ OLED
Panel resolution​ 2000 x 2040 per eye
Panel refresh rate​ 90Hz, 120Hz
Lens separation​ Adjustable
Field of View​ Approx. 110 degrees
Sensors​ Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​
Attachment Sensor: IR Proximity sensor
Cameras​ 4 cameras for headset and controller tracking​IR camera for eye tracking per eye
Feedback​ Vibration on headset
Communication​ with PS5 USB Type-C®
Audio​ Input: Built-in microphone ​Output: Stereo headphone jack

PSVR 2 specs price games

PlayStation VR2 Sense Controllers Specifications

Buttons​ [Right]​
PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button
​[Left]​
PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
Sensing/ Tracking Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
Feedback ​ Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
Port USB Type-C® Port
Communication​ Bluetooth® Ver5.1​
Battery​ Type: Built-in Lithium-ion Rechargeable Battery​

An insider has reported that PSVR 2 production was about to start ramping up in China, indicating the units should be on sale this year. No official release date or price has been announced but we are expecting more announcements before the end of March.

Source: Sony

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News Editor, very inappropriate, probs fancies your dad.

6 Comments

  1. I was hoping that the new controllers would finally get around the imp/cursor drift that has plagued the Moves, DS4 – and even more disappointingly the DualSense – and they will … but only in VR, sigh.

  2. I’ve owned every PS console with at least two controllers for each and none have suffered from drift. I always look after my controllers and don’t throw them around etc. but don’t know how much difference that would make? I’ve never owned a Move so can’t comment on them.

    • I don’t think he was referring to the stick drift that may affect some controllers. Which seems to be more a matter of luck than anything else. (I’ve never had an issue)

      It’s the other sort of drift that affects tracking the Moves, DS4 and the whole PSVR headset itself. The whole VR view will slowly drift to the left (at least, it’s always the left for me) and need resetting. Other controllers will slowly drift and need resetting, or a good shake. Even without VR, like the imp cursor in Dreams that isn’t even tracked by the camera, the whole thing slowly drifts.

      In VR, as far as I can tell, it’s not constantly tracking the position of the controllers or headset with the camera. It knows where they last were, and uses the gyroscope/acceleromter data to update the change to that position and orientation. Every time it does that, it adds an error that eventually leads to controllers being in a weird place or the view being sideways. Resetting the position (usually holding the options button, or start on the Moves) or giving everything a good shake registers a new absolute position, and starts the whole thing off again.

      Hopefully, cameras on the PSVR2 headset should let it track your position, and that of the controllers, better. And if the controllers are tracked by an infrared light, that should help enormously too. (Big coloured lights on the Move controllers can easily reflect of anything even remotely shiny and confuse the tracking. IR light is less likely to reflect off anything and confuse the tracking)

      • Oh I see, the majority of my time using the headset has been with racing games so apart from Wipeout (brilliantin VR) I use a wheel which doesn’t suffer from drift. I do have to reset the view quite a lot when the in-car screen loads.

    • It’s a much documented issue that is unrelated to the condition of controllers and usually only apparent when using PSVR or creating in Dreams.

      • Dreams is particularly bad for it. That’s just using the DS4 motion, so lasts about 3 seconds before it’s gone wrong.

        It’s all down to not having an absolute position and relying on movement from the last known position. There’s a certain amount of error in each of those movements that soon adds up to “pointing in the wrong direction”.

        Resetting the view is just telling it “start over again, you obviously don’t know where things are”. Giving controllers a good shake generally (depending on the game) makes it think “WTF?? Where are the controllers supposed to be now?? Let’s start again”.

        The gyroscopes seem a lot more accurate though. The Moves know which way up they are, purely from the gyroscopes. (You can’t work that out from tracking a single light source). It’s just the position from measuring movements with accelerometers gets messy. Great at measuring direction, not so good for where you end up.

        PSVR2 should be a huge improvement though. Shouldn’t be a need to get your room lit just right (dark works best for some games, more light is needed for others) for a start.

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