Spider-Man: Miles Morales & Remastered get 40FPS & VRR support in new patches

With the PS5 Variable Refresh Rate update rolling out this week, Insomniac Games has started updating their PS5 games to support the new adaptive sync technology. Spider-Man: Miles Morales and Spider-Man Remastered have both been updated with new 120Hz and VRR graphics modes.

The 120Hz support is actually based on a mode that we’ve seen before with Ratchet & Clank: Rift Apart: 40FPS Fidelity mode. This maintains the highest graphics fidelity, but lifts the frame rate to 40fps on TVs and monitors that support 120hz. On a 60Hz screen, 40fps would be a horrible juddering mess, but with a 120Hz, the clean subdivision into 40fps means that you can have reduced input latency and a smoother feeling frame rate, without sacrificing resolution or graphics settings like a 60fps performance mode requires.

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Alongside this there’s also now VRR. VRR syncs the refresh to when a new frame is ready to be displayed, avoiding jarring stutters and screen tearing. With 120Hz off but VRR on, the two Spider-Man games increase dynamic resolution targets, basically pushing the game engine a bit harder and allowing for performance dips. With 120Hz support and VRR both enabled, they just unlock the frame rate to vary within a range.

Ratchet & Clank is also on the list of games that will be updated to support VRR. The game already has a 40fps mode for when connected to a 120Hz screen, but we can expect to have similar VRR improvements as we now see with the Spider-Man games.

Here’s the patch notes for both Spider-Man: Miles Morales and Spider-Man Remastered.

Spider-Man: Miles Morales Version 1.013 (PS5)

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, unlocks frame rate to vary based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
  • Improvements to TAA upsample quality

Spider-Man Remastered Version 1.007

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios

Further Reading: What’s next for Marvel’s Spider-Man on PS5?

We gave Spider-Man: Miles Morales 8/10 in our review. “Spider-Man: Miles Morales feels like more of a sequel than it is a stopgap, entangling players within its web of cleverly refined mechanics while delivering some familiar web-slinging thrills,” said Jim. “A heroic technical showcase for PS5 owners picking up their consoles on day one, this meaty side story in the Spider-Man saga has us even more excited than before to see what Insomniac Games have planned next.”

Source: Insomniac

Spider-Man: Miles Morales Guides & more from TheSixthAxis

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