The Hitman 3 May update is now available on all platforms with developer IO Interactive adding new features, content, and fixes.
Ready to install on PS4, PS5, Xbox One, Xbox Series X|S, PC, Google Stadia, and Nintendo Switch, expect a download size between 2.15GB and 3.22GB, depending on platform.
Those PC players wanting some extra World of Assassination glamour can now enjoy real-time ray-tracing as well as adaptive supersampling. Together, these provide noticeable improvements in shadows, reflections, and overall visual fidelity.
There’s also new content to be found in the Hitman 3 May update with the Berlin Egg Hunt offering an additional mission that unlocks the Yellow Rabbit Suit. Meanwhile, the Elusive Target Arcade has a new challenge that unlocks The Ducky Gun, a silenced pistol that quacks with every shot.
As always, there is an extensive list of patch notes to scour through (click the link below). IO Interactive recently shared more details on its upcoming Year 2 map, Ambrose Island, with an update on Hitman 3’s Freelancer Mode.
Hitman 3 May Update Patch Notes
Player Profile Limit
We’ve increased the maximum Player Profile level from 5,000 to 7,500 and introduced new visual representations of the profiles to support this new level cap.
The currently achievable profile names are:
Malus Necessarium (01 – 2,500)
Ius Obscurus (2,501 – 5,000)
Mortifer Velocis (5,001 – 7,500)
We’ve added an option to enable Mono Audio in the Audio menu.
Instinct Kill Conditions
We’ve made some changes to how kill conditions are displayed in Instinct during gameplay. Currently, enabling Instinct when playing a Featured Contract will display the kill conditions (target name, suit, weapon). With this patch, the following improvements have been made:
– Instinct kill conditions are now also displayed when playing Escalations, including Seven Deadly Sins content.
– Default conditions (Any Disguise / Any Method) are always hidden from the Instinct kill conditions
There are a very limited number of instances where the Instinct kill conditions don’t match the mission objectives HUD, due to extremely specific setups in a handful of Escalations. In general though, this change will greatly improve the experience of playing Escalations and Featured Contracts.
We’ve added an option to enable a background for the game’s subtitles and choose the opacity.
What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.
Dartmoor and The Carpathian Mountain are the only locations without added cameras.
We’ve improved stability across all platforms, especially on Xbox platforms and Nintendo Switch.
We’ve resolved an issue where some PC players could encounter a crash when resizing the active game window.
We’ve resolved an issue that could cause the game to crash when players would attempt to change their disguise and reload their weapon (or pick up an item) at the exact same time.
Striker A Pose
We’ve updated the challenge image for the Arcade – Track 2 challenge to reflect the weapon that players will earn by completing it.
We’ve resolved an issue where the game could crash when players acquire a weapon from a smuggled briefcase, whilst already having that same item in their inventory. The issue would only occur when using unique items found within a map.
We’ve resolved issues that would prevent players from unlocking these trophies/achievements: Icebreaker, Pure Poetry.
UI / UX
We’ve resolved an issue where some players would experience items missing from their inventory during the planning phase. After an investigation and help from our players, we were able to identify that the cause of this issue was due to an ‘item limit’ that we set back in 2015. The game was configured to display up to 200 inventory items. A few months back, we reached that item milestone and this change/fix will raise that cap to allow all items to be displayed.
We’ve resolved a visual issue with how Mastery tracks displayed unlockable items. Naming conventions will now be consistent across all tracks.
We’ve resolved an issue where the planning page for Contracts Mode did not always show whether a complication was optional, or not. Now, the [optional] tag will be shown when appropriate.
We’ve resolved an issue where some players would see a ‘Complete this mission to be listed on the leaderboard’ message after completing a mission. This was an error only evident when players scored 0 points during a mission.
With this fix, existing players will need to earn more than 0 points to see their scores appear and any players earning a score on any leaderboard for the first time will see their score, regardless of how bad it is unlucky they were when playing.
Color me intrigued
We’ve added colors to communicate better what complications are failed, and which are completed.
Our all-time favorite Shoulder Swap option has been moved to Gameplay -> General, to fit in with all the other gameplay related options.
We’re resolved an issue where Xbox One users were able to experience the true Silent Assassin experience, where Agent 47’s footsteps were completely silent. We’ve reverted this back to the intended experience, but it’ll still count as SA (Suitably Audible).
We’ve resolved an issue where non-silenced pistols could not be heard when fired when using the ‘eliminate’ prompt behind a character.
Say THAT Again
We’ve resolved an issue where Diana’s dialogue was noticeably lower in volume during the beginning of some missions, notably the campaign missions in Hawke’s Bay and Mendoza.
Game Pass Deluxe
We’ve resolved an issue where some Game Pass subscribers could not download their Deluxe Edition content through IOI Account.
We’ve resolved an issue where the sunglasses on the Odium Suit (Seven Deadly Sins: Envy) were floating and following 47 around the map, rather than protecting his eyes from the Hokkaido sun. Now, they’ll be worn as you’d expect.
We’ve resolved an issue that caused the Polar Survival Suit to not function like a regular suit. For example, it was considered as trespassing in zones that should be safe, wasn’t being enforced correctly or was unable to perform certain actions.
My Name is Jefe
We’ve tweaked a few things to make sure that the man known only as ‘Jeff’ is always present on maps for Contracts Mode creation and on created Contracts.
Elusive Target Arcade Intel
We’ve fixed the issue where intel found in any Elusive Target Arcade missions did not award players experience. They do now!
Elusive Target Arcade the first batch
Our first batch of Elusive Target Arcade had many complications on them. These have been removed to match the new version of less restricted Elusive Target Arcades.
HITMAN 3 LOCATION-SPECIFIC CHANGES
We’ve resolved an issue where 47 could get stuck in the floor, after hiding a body in a specific area of the penthouse.
We’ve resolved an issue where the textures in the ceiling near the main entrance could flicker.
We’ve resolved an issue where the ‘I Find This Amoosing’ challenge did not unlock.
We’ve made sure that all guards in Chonqging are fully briefed on which disguises are allowed into certain areas. In the past, 47 was being prevented from entering, despite wearing a suitable disguise.
All Seeing Eyes
We’ve resolved an issue where important dialogue during the ‘All Seeing Eyes’ Mission Story was sometimes not triggered or displayed in subtitles.
We’ve resolved an issue where outdoors sounds, namely rainfall, can be heard in the lower levels of the facility.
We’ve resolved an issue where 47 was unable to enter certain areas when wearing a disguise that should have been allowed. His name number wasn’t on the list.
A meet W
We’ve resolved an issue where two specific characters in Mendoza had single-letter names when selected as targets in Contracts Mode.
We’ve resolved an issue that could cause players to fall off the train when trying to climb onto the roof in a specific spot.
WORLD OF ASSASSINATION FIXES
As well as changes to HITMAN 3, we’ve also listed various improvements or changes to HITMAN 1 and HITMAN 2 locations, when played in HITMAN 3.
Sapienza: Dirty Hands
We’ve fixed a typo the in ‘Getting Your Hands Dirty’ challenge description, where it was incorrectly stated that players must “Assassinate [target] during the meeting the on pier.”
Sapienza: Plant Man
We’ve resolved an issue where players could get stuck in an unplayable area by traversing over plant pots in the cemetery.
Isle of Scat1620: Missing Grey
We’ve resolved an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.
New York: Flamingo Feet
We’ve resolved an issue where one of the IT workers in the bank had lost their flamingo slippers. You’ll never guess where we found them.
Bangkok: Dancing Boats
We’ve resolved an issue where some of the boats in the harbour would start to ‘dance’ on PS5 after a short period of time.
Hawke’s Bay: Alma Slow
We’ve resolved an issue that could cause Alma to permanently hang out near the coat racks if Orson is subdued upstairs.
Xbox Wireless Controller x Bluetooth
We’ve resolved an issue where Xbox Wireless Controllers, including Series S/X controllers, would not function properly via Bluetooth. With this fix, all Xbox Wireless Controllers should work either as wired, with Bluetooth or with a Wireless Adaptor on Epic, Steam and Windows PC (Microsoft).
Time to take control (PS5 DualSense Controller Support on PC)
We’ve added support for the rare PS5 DualSense controller to work with HITMAN 3 on PC wired trough USB. On Steam however – It will work both wired and wireless via Bluetooth.
Note, there are no Adaptive Triggers support when using the DualSense Controller on PC.
We’ve resolved an issue that could cause visual issues if players change graphics settings in-game, and then reset them to default.
We’ve improved the control you’ll have over NPCs when initiating a fibrewire takedown.
We’ve added a small icon to menu tiles where VR content is not supported, to make it easier to know at-a-glance what can be played in VR.
In our Hitman 3 review at launch we scored Agent 47’s last outing an 8/10:
Charting the series’ progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It’s a flashier, more fluid evolution of IO’s original template – a rewarding conclusion to one of the most unique video game franchises around, and one we’ll continue playing for many weeks and months to come.
Check back next month for the Hitman 3 Year 2 June 2022 roadmap.
Source: IO Interactive