An independent video game developer has shared a sneak peak at the PlayStation VR 2 headset and controllers.
The photo was shared on Twitter by Austin-based Bit Planet Games, the studio behind the Ultrawings series. The now-deleted post showed Sony’s enhanced virtual reality headset alongside a pair of its gauntlet-like controllers and some cables.
Bit Planet hasn’t elaborated on why the photo was taken down though we’re guessing they may have received a gentle nudge from Sony who has yet to give us a deep dive into the company’s PSVR successor.
- Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
- Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
- New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
- Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
PlayStation VR2 Specifications
Display method | OLED |
Panel resolution | 2000 x 2040 per eye |
Panel refresh rate | 90Hz, 120Hz |
Lens separation | Adjustable |
Field of View | Approx. 110 degrees |
Sensors | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) Attachment Sensor: IR Proximity sensor |
Cameras | 4 cameras for headset and controller trackingIR camera for eye tracking per eye |
Feedback | Vibration on headset |
Communication with PS5 | USB Type-C® |
Audio | Input: Built-in microphone Output: Stereo headphone jack |
PlayStation VR2 Sense Controllers Specifications
Buttons | [Right] PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button [Left] PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button |
Sensing/ Tracking | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking |
Feedback | Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit) |
Port | USB Type-C® Port |
Communication | Bluetooth® Ver5.1 |
Battery | Type: Built-in Lithium-ion Rechargeable Battery |
Sony has been drip-feeding PlayStation VR 2 information throughout the year though we’ve yet to see a dedicated showcase. Hopefully a future State of Play broadcast will finally give us a deep dive into the new tech as well as the 20+ games that will be launching for it.
camdaz
I’m still hoping for a ‘holiday 22’ release but as it’s just about July and no announcement it’s looking less likely. If not this year hopefully it’ll be no later than first quarter ’23.