Halo Infinite online co-op and Forge now coming in November, split-screen campaign cancelled

Halo Infinite Season 2 Header

343 Industries has posted an updated content roadmap for Halo Infinite and, well… do you want the good news, the bad news or the really bad news first? In that order, Forge is coming in November, online Campaign co-op is also coming in November having missed its August release target, and split-screen campaign co-op? Well that’s just out and out cancelled.

The Halo Infinite roadmap shows that Season 3 itself has also been delayed, and in its place is a ‘Winter Update’ with seasonal events and other content. It’s set to start on 8th November and, similar to the first two seasons, it will run for a longer 5 month span until 7th March. During that period, the heavily leaked Forge will go into beta, Campaign co-op and mission replay will get their official launch, there will be two new maps, a free battle pass, and more.

Season 3 will now run from 7th March to 27th June adding new maps for both Arena and Big Team Battle, a new weapon and equipment and more.

Halo ininfite Season 3 Roadmap

All of this means that 343 Industries is failing to hit the targeted release of campaign co-op that was set for August. The studio was able to finally deliver on co-op through a limited time beta in July, but fell practically silent on the matter over the past month, eventually failing to deliver.

But the real kick in the teeth for fans of the franchise is that 343 Industries is breaking a promised return of local split-screen co-op. In a quote (via IGN), 343 Industries says, “In order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates, we have reallocated studio resources and are no longer working on local campaign split-screen co-op.”

Here’s 343 Industries boss Bonnie Ross from 2017, making a commitment in the wake of the negative reaction to not having split-screen co-op in Halo 5.

I think we can all appreciate that game development is hard, that roadmaps and development timelines are often wild guesses about what might be vaguely possible, but 343 Indutries has consistently missed the mark, and this new Halo Infinite roadmap simply emphasises that. This goes back to the original launch of the game, which was pushed back by a year from 2020 to 2021, to the way that both Season 1 and Season 2 were stretched out for 6 months, to core features for the Halo franchise like co-op and Forge being delayed, a dearth of new DLC maps compared to previous games, and generally getting the balance wrong with cosmetics, customisation and monetising a free-to-play game. They’ve also been unable to address hot-button issues like desync in online multiplayer causing random, laggy-feeling deaths.

Further reading: Halo Infinite co-op is a glimpse of Halo’s past, present and future

It’s particularly disappointing because there’s a pretty great game within Halo Infinite. We handed the game a fantastic 9/10 in December last year, but 343 has been unable to follow that up with the kinds of strong support and constant additions that are required to make a live game successful.

Source: Halo Waypoint, IGN

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