Asobo has released an update for A Plague Tale: Requiem across Xbox Series X|S, PlayStation 5 and PC, making a few targeted fixes, in particular to help optimise some of the most troublesome performance hitches that have been highlighted since release.
There’s a couple of rebalances arena fights, a smattering of fixes for crashes, progression blockers, animation bugs and more, but one of the most heavily criticised aspects of the game since launch were severe performance drops on consoles when too many rats, effects heavy lights and more were impacting the game. Asobo has hopefully been able to isolate and make the necessary tweaks to address this.
The game, however, is still locked to a 30fps frame rate target on console – creating a 60fps mode for this game could be a significant challenge.
Over on PC, the game is now compatible with Steam Deck, and has also added more visual and performance options to help users find their happy space.
Here’s the A Plague Tale: Requiem patch notes from 9th November.
Changes & Updates
- Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.
- Optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues.
- Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
- Fixed random crashes or blockers that could happen in some chapters.
- Fixed blockers or animation bugs that could happen during some crank interactions.
- Fixed issue during reaction between Ignifer pot and Odoris in specific cases.
- Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
- Improved cart collisions to prevent going out of the map.
- Fixed minor visual bugs in some chapters.
- Fixed unexpected change of audio language when changing other options.
- Fixed minor issues in German language.
Patch Notes specific to PC
Changes & Updates
- The game is now compatible with Steam Deck.
- Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
- Improved auto setting graphic profiles to better match PC configurations.
- Fixed specular flickering issues with DLSS.
A Plague Tale: Requiem is a fantastic sequel to one of the surprise hits of the last generation. Going exclusive for the new generation allowed Asobo to really push the boat out with the game’s scope and visuals, while weaving a similarly emotional tale. In our A Plague Tale: Requiem review, Nic said:
“A Plague Tale: Requiem gave me the chills. The graphics, sound design and writing are all phenomenal, and the gameplay is fantastic. There are a few issues with sneaking sections feeling samey, the puzzles being a little too easy, but these are forgivable for just how excellent Amicia and Hugo are as characters. If you enjoyed the first game, or you’re just looking for something narratively compelling, Requiem is the game for you.”
Source: Focus Forums