The Callisto Protocol patch fixes frame rate & crash bugs – Xbox ray-tracing issues acknowledged

The Callisto Protocol Review in Progress Header

The first post-launch update for The Callisto Protocol is now live on all platforms, aiming to address some of the most significant performance issues and crash bugs that players found when the game launched last week. Update 1.006 / 1.06 went live over the weekend for PC and is now rolling out for PS5, Xbox Series X|S, PS4 and Xbox One.

On PC in particular, they’ve tried to improve the shader compilation stutters that blight the experience when playing a section for the first time – this is a very common issue for Unreal Engine games, and The Callisto Protocol falls foul of it.

Performance on PS5 and Xbox Series X|S was much steadier (with the day one patch installed), but still prone to some dips here and there, whether in the 30fps quality or 60fps performance graphics mode – see Digital Foundry’s breakdown here. Update 1.06 aims to solve the random stutters that do creep in.

However, what’s notably not fixed is the ray-tracing bug on Xbox Series X. While ray-traced shadows are in effect for the quality graphics mode, the ray-traced reflections are absent in this mode, when they should be a match for the same visual effect found on PS5. Striking Distance promises that they are working to address this issue with more details to come later this week.

We’ve yet to pin a score on The Callisto Protocol, but for us, this is a fine successor to the Dead Space series that tries to push on in a new direction with some of its gameplay ideas – the heavy use of melee combat, as one big example. In our impressions of The Callisto Protocol so far, Jim said, “We can confidently say Dead Space fans will delight in its bloody mutant-shredding carnage, Striking Distance Studios using the classic 2008 horror as a template while inventing new and interesting gameplay ideas of its own.”

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