CI Games has released a brand new video for its upcoming dark fantasy game Lords of the Fallen, with this one focusing on showcasing Unreal Engine 5’s impact on the game. Included in the showcase is how players can create characters with different body shapes, and how armour will adapt to each body shape.
Lords of the Fallen’s technical showcase also shows the microtextures of character’s armour providing intricate details. The video also looks at the impact of the Lumen GI, showing off how the lighting in the environment acts more realistically. CI Games has also added its own modifications with Unreal Engine 5 so the two worlds of Lords of the Fallen can co-exist, those worlds being Axiom, the world of the living, and Umbral, the world of the dead. This is important as the player character will be switching between the two.
The Lords of the Fallen casts you as a Dark Crusader, a fabled combatant on an epic quest to overthrow Adyr, the demon God. This game takes place a good 1000 years after the original game, though you can expect it to follow and try to carve out its own niche in the Soulslike genre. Will it manage this? We’ll probably need to see more and play to make such a judgement.
In the review for the original Lords of the Fallen, I wrote, ““Lords Of The Fallen has a good core that is being let down by too many other things. The combat is pretty much on point and really does provide a great challenge. If you’re looking for a game that has punishing fights, but is a bit easier than Souls then this is it. However the story and lore just aren’t that interesting, despite a good premise and Harkyn doesn’t have much personality. There’s also quite few bugs that really need addressing, like clipping through the environment and objects, or the enemies that just stop moving completely, yet can still deal damage, or suddenly develop the ability to fly. Those problems take Lords Of The Fallen from a potentially great game to something just above average.”