F1 Manager 23 update 1.6 is rolling out now – here’s the patch notes

F1 Manager 2023 Header

Frontier Developments has released update 1.6 for F1 Manager 23, with the patch rolling out for all platforms today. The patch targets some stability improvements, as well as adding the Team Switching feature so you can hop between teams on the grid.

Team Switching is exactly what it sounds like, giving you the ability to swap teams after each season, using your positive reputation to progress up the grid, or lower the stakes by heading down to a backmarker team to rebuild after a poor season.

Patch 1.6 also makes some cosmetic tweaks to update the Aston Martin and Haas cars, and has rebalanced the starting objectives for the Mercedes, Alfa Romeo and Alpha Tauri teams. There’s also a smattering of fixes, including getting drivers to actually have their tyres in the right temperature window for the start of a qualifying lap!

Here’s the full F1 Manager 23 Update 1.6 patch notes:

NEW FEATURES

  • Added Team Switching
  • Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season
  • Added DLSS support for NVIDIA GPUs
  • Added FSR support for AMD GPUs

CAR MODELS

  • Updated Aston Martin car model
  • Updated Haas car model
  • Added the blue marking to George Russell’s Mercedes
  • Corrected Williams Halo at lower levels of detail

GAME STABILITY

  • General stability improvements
  • Fixed PC-only crash related to DX12
  • Fixed an issue where Epic Store players could not access Deluxe Edition Scenarios after a network error

GAME BALANCE

  • Some teams have had their season objectives adjusted [NEW SAVES ONLY]
  • Mercedes
    • Initial Season Objective: 2nd -> 3rd
    • Constructor’s Championship target season: 2024 -> 2025
  • Alfa Romeo
    • Initial season objective 7th -> 8th
  • Alpha Tauri
    • Initial season objective: 7th -> 8th

TEAM MANAGEMENT

  • Fixed an issue that could prevent the user being able to continue when hiring a reserve driver at end of season
  • Fixed an issue where car part design and research projects were not generating the appropriate amount of expertise gain when the sliders were moved
  • Fixed an issue where Research Complete emails were not showing an increase in next year’s car stats
  • Fixed an issue where the email about Factory fires ending was sent before the factory reopened

RACE SIM

  • Fixed an issue where drivers did not need to use two different tyre compounds after a mid-session save
  • Fixed an issue where drivers would not start pushing for their flying laps early enough on circuits with long straights in Automatic mode
  • Fixed tyre warming behaviour in qualifying so that drivers’ tyres are warm when starting their flying laps
  • Fixed an issue where some drivers were missing driver codes on the standings tower (Sorry Mick!)
  • Fixed an issue where the ‘Need to Refuel’ dilemma in Practice and Qualifying would not pause the game
  • Fixed an issue where rain VFX was not present on PlayStation 4 and Xbox One consoles
  • Fixed a rare soft lock if there was a red flag in Practice or Qualifying while the player team’s cars were exiting the pit lane
  • Fixed an issue where Oscar Piastri could be referred to as “Alex” in team comms

USER INTERFACE

  • Fixed an issue where the UI was not anchored to the left/right side of the screen when widescreen is enabled
  • Fixed a soft lock when scrolling through the standings lists in Data View
  • Fixed a rare soft lock when enabling manual control in Qualifying while the tutorial was enabled
  • Fixed an issue where the Data View lists could appear blank during races

F1 Manager 2023 Track Map

F1 Manager 23 was a solid second year effort by Frontier, taking the foundations of the fledgeling management sim series and building on it. For our F1 Manager 23 review, I wrote, “F1 Manager 23 evolves and grows upon the foundations of Frontier’s motorsports sim, adding an accessible new Race Replay mode based on real-world events, and expanding some key options for team management. However, it’s not quite there with the overall presentation, and there’s some AI quirks that you need to babysit through race weekends, whether you’re fighting for every point possible or hunting for championships.”

Source: Frontier

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