Helldivers 2 patch raises server cap just in time for the weekend crush

Helldivers 2 header artwork

A hot new update for Helldivers 2 has dropped just in time for the weekend, and it’s a big one. Helldivers 2 update 1.000.12 is all about raising the server cap to allow for more concurrent players, hopefully putting the ‘Servers at capacity.’ errors and waiting queues to bed over the next few days.

Arrowhead Game Studios CEO Johan Pilestedt has confirmed that the new cap is set at 700,000 concurrent users, but anticipates that this will still see the server cap being reached.

The team had previously had to lower the cap the 460,000 concurrent players last weekend in response to a huge influx of new players and some kind of bottleneck or database write limits. The team has issued three more patches through the past week, targeting a variety of issues and bugs, but has also worked hard on the server backend and now seems confident that they can raise the limit once again.

SteamDB has tracked the highest PC player count in the game as being 457,000, so expect that to be broken tonight!

Elsewhere, this update has fixed a black screen issue with players getting stuck in cinematics, while an update yesterday – patch 1.000.11 – fixed several crashes, a smattering of PC-specific GameGuard issues, and implemented a new kick for players who remain idle for 15 minutes, to help clear space on the servers.

However, there’s a bevy of known issues still being worked on. You might still be hit with login rate limits and title screen errors, and there’s missing text and other problems. Find details of those below.

Here’s the full patch notes for the last couple of days:

Helldivers 2 Update 1.000.12


  • We have raised the server cap!
  • Fixed issue where some players would get stuck in cinematics for an extended period of time.

Helldivers 2 Update 1.000.11

  • Fixed multiple crashes triggered when joining other players’ ships.
  • Fixed crash triggered when exiting ADS.
  • Fixed crash triggered when players leave a session while bombardments are active.
  • Fixed issue where online missions in Galactic War Map were unselectable.
  • Fixed issue with GameGuard and Steam’s “verify integrity” step.
  • Fixed issue with GameGuard and the Windows firewall.
  • Fixed issue preventing access to Ship Management panel.
  • Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
  • Fixed crash triggered when the process of buying Super Credits fails.
  • Fixed crash triggered after consecutive quickplay attempts.
  • Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
  • Continuous improvement on client > backend communications.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • No text is present for the Requisitions and Social Menu on the Player HUD
  • PS5 players may encounter error code 10003001 on the login screen.
  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Some games would not be joinable by others for a short period of time during heavy load.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.

Source: Helldivers 2 Discord

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