Ghost of Tsushima is coming to PC in May

Sony has announced that Ghost of Tsushima Director’s Cut is coming to PC on 21st May, with internal porting specialist Nixxes Software handling the port.

Ghost of Tsushima Director’s Cut bundles together the original game with the Iki Island expansion, as well as building in the online co-op mode Legends.

As you would expect, the game is being upgraded and enhanced to make the most of PC and GPU specific features, adapting Sucker Punch’s in-house engine with graphics settings, unlocked frame rates, customisable mouse and keyboard controls and more. Of course, you can always plug in a DualSense controller, and still get all the PS5-native haptic feedback as well.

There’s support for ultra-wide resolutions for 21:9 and 32:9 screens, all the way up to a still ludicrous sounding 48:9 aspect ratio for those with a triple-monitor set up. You also have all the major upscaling technologies including AMD FSR 3, Intel XeSS and Nvidia DLSS 3, with support for frame generation as well as simple upscaling.

Ghost of Tsushima has turned out to be a major hit for PlayStation, adding to its growing stable of prestige AAA titles. Leading up to the game’s release there were concerns that its homage to samurai cinema would be too niche or that it would ape other open world games too closely. However, spurred on by the lockdown-induced gaming fever many of us fell victim to in the summer of 2020, Ghost of Tsushima would crush expectations to become on the PS4’s must-have exclusives. Having since launched on PS5 alongside the Iki Island DLC, and after debuting its superb multiplayer expansion, it’s become an all-time great and a perfect title to help headline Sony’s revamped PlayStation Plus service.

Looking back on out original Ghost of Tsushima review, Aran said, “Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.”

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