One of the biggest decisions to make at the start of a big RPG is what class you’re going to play as, and there’s a lot of classes called vocations in Dragon’s Dogma 2. Which one is the best to play as, though?
Thankfully you will not be trapped in a single class with Dragon’s Dogma 2 and can easily switch between them – there’s no need to completely start over if you don’t like your first choice. Still, it’s always nice to have a rough idea of which ones you’ll like ahead of time. We’ve got the lowdown on what the vocations are all about right here – both the starting vocations and later more advanced vocations – so have a read and get ready.
Starting Vocations in Dragon’s Dogma 2
When you’re creating your character at the beginning of the game, you’ll have a choice of one of these four classes. Each one is strong enough that you could stick with it and no other class and still complete the game handily. You can change between these at any Vocation Guild, so don’t stress if you don’t vibe with what you’ve chosen. You’ll also get the necessary equipment for the class the first time you change to it too.
Fighter
The Fighter is your sword-and-board class with decent mobility, attack, defence, and everything else. Aside from being able to defend, which is a huge boon if you’re worried about dying, you also get a cool mix of abilities with this class including the ability to rush at enemies from distance, jump into the air with a cool flip, and even send your allies skywards by flinging them off of your shield. This is a very solid frontline fighter.
Archer
The Archer does a good job so long as high defence isn’t involved. Against most enemies, you can just hit the quick-fire button and never think again. Aside from a range of powerful shots you can learn, you can also fire special arrows with this class to inflict status effects, or just use explosive arrows and laugh as enemies fall apart. A great ranged option for those who like a more hands-off approach.
Thief
The Thief is a master of movement, and is a great choice if you like clambering over large enemies to hunt down weakpoints. Aside from being incredibly quick, you also get some excellent abilities, like being able to jump into a spinning cyclone of blades, and pull enemies towards you Scorpion-style. It’s another frontline fighter choice, but for those who like to dodge instead of block.
Mage
The Mage will be your first foray into the magicks of Dragon’s Dogma 2. Aside from the ability to heal, which is essential in any group, you can also imbue weapons with different elemental boons, and cast spells to heal debuffs, or just deal damage. A very fun choice, but one that involves a lot of charging time for your big casts.
Advanced Vocations in Dragon’s Dogma 2
Advanced Vocations aren’t necessarily better than the starting ones, but they do tend to be a touch more complex. Along with that, you have to complete quests or meet the right people to unlock them. It’s a tall task, but doing so is worth it if you want to try out every potential fighting style in the game.
Warrior
The Warrior is the most Monster Hunter of all the vocations. Wielding an immense sword, you can charge up your attacks to deal huge damage in a single hit. You’ll need to master timing to get the best out of the Warrior, but it helps that there are skills that can yeet enemies into the sky, and a well-timed heavy attack can be used to throw enemies off of ledges.
Sorcerer
Sorcerers are all about big spells and big damage. An aggressive follow-on from the Mage, Sorcerers can levitate, summon meteors, ball lightning, huge icicles, or even cause the earth to rupture. They’re slow, but incredibly powerful, and are a good shout if you want a group of enemies taken out quickly, or just to freeze a boss in place.
Magick Archer
The Magick Archer could be viewed as an upgrade to the standard Archer, but it’s not really. Swapping out the physical attacks for homing magical arrows, a Magick Archer can not only imbue arrows with elemental energy along with special properties like the ability to swarm or bounce, but can also revive teammates from afar, which is an awesome ability.
Mystic Spearhand
An entirely new class for Dragon’s Dogma 2, the Mystic Spearhand uses a duospear to turn themselves into a flurry of steel and magick. Along with the ability to dash around, you can also stun enemies, teleport, and even lift smaller foes into the air in a magical bubble before throwing them around. This is a very stylish class, and if you like showing off, it’ll have you covered.
Trickster
The Trickster is a very unusual class. It can’t attack, basically at all, and instead wields smoke to befuddle and beguile enemies into attacking each other. You can also buff your allies, and create walls of smoke. It’s very odd, but can be fun if you don’t mind not really helping to kill bosses, and not dealing damage yourself. Not for everyone, but fun in bursts.
Warfarer
Finally we’ve got the Warfarer. The Warfarer basically allows you to do whatever you want, however you want. You can wield a huge variety of weapons and skills, allowing you to adapt to whatever situation is in front of you. This freedom comes at the expense of raw stats, but with good equipment, you can overcome that and have an immense amount of fun.
Again, we just want to emphasise that there’s really no wrong choice with the various vocations in Dragon’s Dogma 2. Whatever you choose will be viable for combat, especially when going into battle with your team of Pawns by your side to compliment your chosen role and style of play. Really it’s all about the type of character you want to play as and having fun with it. Enjoy!