Helldivers 2 patch 1.000.200 brings big balance updates, fixes loadout bug

Helldivers 2 Cutting Edge header

There’s a big new update for Helldivers 2 with patch 1.000.200 out now on PS5 and PC and bringing a sweeping set of balance changes to missions, stratagems, weapons, enemies and Helldivers.

The last big balance patch was instantly unpopular for how it changed the go-to meta for players on higher difficulty, so we’ll have to wait and see how this one is received, but there’s more buffs than debuffs mentioned in the patch notes. In particular, the Arc Thrower, Anti-Materiel Rifle, Breaker Incendiary, Dominator, Recoiless Rifle and Spear have all been buffed in various ways, while the Slugger has been nerfed most significantly.

It’s not just the weapons, though. Retrieve Essential Personnel mission have been made easier, and Arrowhead is halving the effect of mission modifiers to stratagem cooldowns, while medium and heavy armour take reduced damage, and the Spewer bugs do less damage.

However, Bile Titans can no longer be stunned, Destroy Command Bunkers missions have been made more challenging, and there’s two new planetary hazards in the game: Blizzards and Sandstorms.

For PS5 players, there’s also the blessed relief of a fix for the loadout bug that would always reset the weapon sets between play sessions. Thank goodness!

Helldivers 2 bugs gameplay

Here’s the full Helldivers 2 patch 1.000.200 notes:

Overview

This update includes:

  • Balance changes to missions, stratagems, weapons, enemies and Helldivers.
  • General fixes and stability improvements.
  • Maximum level cap raised to 150.

Gameplay

Planetary Hazard additions:

  • Blizzards
  • Sandstorms

Balancing

Missions

  • Retrieve Essential Personnel
    • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
    • There are fewer civilians required to complete the mission on higher difficulties.
  • Destroy Command Bunkers
    • Now has more objective locations, the mission was too easy before compared to other missions.
    • It can now appear in operations from difficulty 5.
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

  • Balancing adjustments have been made to:
    • Chargers normal melee attack now does less damage against Exosuits.
    • Bile Spewer and Nursing Spewer do less damage with their puke.
    • The Bile Titan can no longer be stunned.
    • Shriekers no longer create bug breaches.
    • Shriekers hitting you while they are dead now does significantly less damage.

Helldiver

  • Balancing adjustments have been made to:
    • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
  • We have improved the system that prevents hellpod steering close to large or important objects.
  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
    Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.
  • Ballistic shield changes:
    • Collision mesh has been slightly increased in size for more forgiveness.
    • Changed shield poses so that less of the helldiver is exposed.
    • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade.
  • Various issues involving friend invites and cross-play:
  • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend other players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Players cannot befriend players with Steam names shorter than 3 characters.
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Source: Reddit

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