27/06/17 at 16:23 #291206
For all your questions and tips and stuff.
Handy thing you might want to print if you can’t remember these things…
L3 switches between the 2 control schemes (confusingly called standard and alternative in-game). Classic/alternative is good for landing, switching back if you need to rotate. You need to be pointing the right way, as well as being in the middle of the landing pad.
Check you’ve got enough fuel and you can get to your destination before leaving. The galaxy map happily plots multi-jump routes for you.
Transporting data seems like a good way to make some money to start with. Don’t need any cargo space.
And do the training missions. You’ll be lost otherwise.
Don’t panic when you drop out of hyperspace right next to a star. It always seems to put you there, but it’s mostly not a problem. Just don’t fly into them. I did just drop out right next to a slightly bigger star than I was expecting, and got all sorts of warnings about the fact I was about to be vaporised. Just pull up hard and fly away.27/06/17 at 17:52 #291207
Nice work mate! Got any tips about the ‘find this black box in this entire system’ or ‘mine this resource somewhere in the empty, inky blackness near this station’? I’m hammering away at those courier missions whilst saving up for something with some more cargo space and hard points, haven’t decided what yet, but whatever it is will only be a stopgap until I can get a Keelback and waste the cargo space on a fighter bay. Then I will be McPhatsolo!27/06/17 at 21:17 #291224TSBonymanParticipant
Don’t worry – i haven’t jumped aboard yet :) I just popped by to share the information that David Braben, in a reddit AMA, said that they were looking at PSVR support for the game – although he also added that the framerate wasn’t quite there yet.
So it’ll probably be quite a visual downgrade but it sounds promising if they can get the balance right.27/06/17 at 22:15 #291225
The hunting for things missions are a bit annoying. The white markers on the radar? Fly towards those and scan them (you might have to set up another fire group with the scanner on it and then switch to that with the top left/right bits of the touchpad, then deploy them)
They’ll probably lead to another thing you need to hunt down and scan.
Oh, and another helpful hint? You can’t get back in your ship if the SRV is facing the wrong way after you’ve been driving around.28/06/17 at 06:51 #291230
I hadn’t thought of the fire groups, ta. Does the scanner just do its thing or does it need activating? And do I need to buy one? I think the default ship has some sort of scanner but there are several types and the descriptions in the store are a bit woolley. And I had a quick go last night but after arriving in the named system for a black box mission I was at a loss about what to do again, no obvious markers or clues just the sun. So frustrating.28/06/17 at 07:54 #291231AvengerParticipant
The advanced discovery sensor is the right direction here. It’s crazy expensive, and you won’t want to take it into battles for risk of losing it, but it maps an entire star system which will help you discover the path to some planets which missions lead you to. It’s great for mapping asteroid belts etc too.
The default sensor has limited range, and visual scanning won’t cut it. You can buy star charts but they’re few and far between.
Courier service is by far the quickest way to earn money, then you buy new ships and equipment, and eventually go bounty hunting and mining.
Other useful things, and auto dock module is great, really cuts out the hassle while you figure out you next course. Always try to group your courier missions and figure out the quickest route, UPS style. Bounty hunting, sometimes you let them come to you. You happen to travel along them casually, get interdiction, suddenly decide you can’t evade disruption, and just happen to kill them etc.28/06/17 at 12:06 #291244
But for those who can’t afford fancy scanners yet, there’s a scanner by default (apparently a rubbish one ;) and you need to have it in one of your fire groups. Then just deploy it and fire. Takes a while to charge up and then scan though, so just hold that R2 button down.28/06/17 at 15:44 #291253
Thanks for the help guys, I just had a couple of hours of playing like a courier, after upgrading to a cobra 3 I feel like I really got into the swing of things. I get now that the game leaves things up to you in an old school kind of way, much like Elite has always done, but it would have been good of them to give an idea of whether you’re doing something wrong or its just really hard cos your equipment is crap. Anyway, enjoying it now :)28/06/17 at 18:30 #291276AvengerParticipant
It’s definitely one of those games that’s powered by community forums and wiki’s. You have go work at it and learn, that’s what I like about it.
Also doesn’t hurt to have a wingman if you have friend interested in Co op.28/06/17 at 19:50 #291283
What’s the maximum range for the FSD? The middle of the galaxy is over 25,000LY away. Which currently means at least 2000 jumps and however many refuelling stops for me to get there. And there’s a trophy attached to it. Which I’m obviously going to get in around 2027.28/06/17 at 20:40 #291288
Important lesson number 17…
Keep out of the deadly streams of death being emitted by what I presume was some sort of pulsar. It doesn’t do your ship any good. How I ended up in it, I’m not entirely sure. Just jumped to the next system as normal, and there the bugger was.
Oh well, I didn’t actually die, and it was quite a cool thing to discover.28/06/17 at 21:09 #291289
I read there’s a 30+ Ly drive about but the high twenties and some guy did the trip there (but not back) from 24kLy away in 700 jumps and it took him 8 hours. That’s a hell of a grind!
I’ve discovered a lot of handy Reddit and wiki articles this afternoon so thanks for he advice Avenger! I’m looking forward to a long session tonight, Elite is definitely the CERN engineer’s top spec Volvo compared to the No Man Sky’s Hipster Apple Employee with his stickerbombed new Mini. Hope that makes sense!?28/06/17 at 22:44 #291290
Yes, that makes sense. It’s a bit unfair to compare it to NMS because they’re completely different things, and there’s room for both.
I think my next thing is to fly all the way to Earth. It doesn’t look that far. Make money on the way, avoid flying into deadly pulsars, I should be fine and have fun.
And by the time I get there, I’ll have worked out how to reliably find the entrance to space stations. Those horrible spinning ones. And learn to put the landing gear down before it warns me. Or find out what happens if I completely forget. Which won’t be good, I suspect.
It also seems the physics is a bit too good. Gravity causing confusion trying to get to anything in orbit around a big planet. Seems to have some sort of slingshot effect causing me to accelerate rapidly and overshoot my target.
Anyone else getting warned about trespassing when leaving a space station? Request docking permission, fly inside, land, do my stuff, fly outside and I get warned about not having docking permission.29/06/17 at 18:51 #291352
So, a couple of days in, and it’s all starting to reveal itself.
Docking/landing is sorted. Disappointingly easy for those of us old enough to remember the original game.
Getting into the whole rhythm of checking for missions and then picking up further missions along the way. With the odd panic when someone’s after me. Usually an interdiction, followed by a scan and then they lose interest. Although it didn’t end well for the last one that didn’t lose interest. Taking out the bad guys is remarkably satisfying.
Now I need to keep an eye on the rebuy cost.
Equipment grades are a little bit confusing. A is better than E, but 4 is better than 1. Except 3C could be better than 4E.
And getting so much data to sell when I get 20LY away.
Too many distance units, with LY, LS, Mm and Km. Although as a physicist, it’s not really an issue. For those who aren’t, I can see it being a bit confusing. Remember, 1LS is about 300Mm (299.792458 to be exact). And you can safely drop out of the fast cruising thing at 1000km, or 1Mm. Or roughly 0.003LS.
Also, you don’t really want to be trying to land on a planet by coming in really fast at a 70 degree angle. Glide mode fails if you do that.01/07/17 at 09:48 #291450
I’ve had fun with strong gravity too, I ended up slamming into an outpost in the dark, picking up fines for banging about while I tried to get unstuck from whatever I got stuck on, eventually picking up a bounty and being shot down before I could escape the system. Annoying but on reflection I like how the game enforces its rules.
I’m also getting into the trading and data courier rhythm, thanks to you both for all your advice. I’m currently working at increasing my Fed rank so I can get access to Sol, after which I’ll tour around our solar system a bit and get into some surface missions and bounty hunting. I’m really enjoying the process of lining up some contracts, hopping around like a busy little DHL driver picking up and dropping off as I go, then heading back to Tun (my home for now) to donate (bribe) my way up the ranks. Still aiming for my Keelback, only a million to go now :)
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