Killzone SF Openess good or bad?

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  • #207010
    Shadow_lawless
    Participant

    I have only just got around to reading reviews for shadow fall and realised i might be the only one that really liked the almost open world environments. It might have something to do with being more of an RPG player but, just the whole thing makes the game so much more enjoyable for me. I liked the fact that your just dropped off in the middle of no where with little to no help and you have to find your own path using your area scanner thingy to get by. For me it felt much more realistic as I’d imagine thats what most missions in real life are like for special forces. The slow paced nature also gave it a unique feel of an almost stealth / horror like game, as opposed to run from point a-b shoot everything that moves type games.

    anyone else feel the same?

    #207014
    Vallon
    Participant

    Kinda.. until I ran back the way I’d come from and all the NPCs had respawned in the same places. That kind of broke the immersion for me.

    Having played through the story mode, I didn’t think there were that many “open world environments”, a lot of the later levels were pretty linear I thought.

    Overall a solid shooter, but some flaws for me – not a classic by any means.

    #207034
    Shadow_lawless
    Participant

    lol, ill be sure not to try that. i haven’t finished the game yet though, think i just finished section 8 when you land on helghan. That whole level was just epic to me

    #207050
    MrLeeches
    Participant

    I really like it. There were some points where I just stumbled into the open areas not really realising how much freedom I had until a few minutes in. While not completely open, they were very large and allowed a sometimes bewildering amount of options to tackle any given objective.

    I also really liked the pacing and how a linear section usually followed an open section. The open sections were longer and drawn out and sometimes I then enjoyed the linear sections more as I got my hands on the pulver and lay waste!

    Towards the end of the game (I’m nearly there) I set loads of traps with laser trip mines and had fun drawing the enemy in!

    • This reply was modified 7 years, 4 months ago by MrLeeches.
    #207090
    Tony Cawley
    Participant

    Honestly I thought it was absolute turd. Thankfully only the first few levels are like that. The fact you can hardly see the mission marker meant u just felt lost most of the time.

    #207468
    RudeAwakening
    Participant

    Yeah i found that mission marker was a bit of a nightmare, especially in the last mission. There was one point in certain mission i was constantly fighting waves and waves of enemies for about a half hour as i couldn’t make out where the marker was.

    Other than that though i really enjoyed the game and the slow pace was a welcome change for me. Oh I must say the soundtrack to Killzone SF is utterly fantastic, I was completely blown away by it. Read on the wiki page the other night for the game that Lorn was one of the composers so that alone makes the purchase of this game worth it.

    Having tried the multiplayer yet is any good?

    #207851
    djdustb
    Participant

    I am really struggling with this at the moment, I like the game but I find it so frustrating and I think partly this is die to the open world nature coupled with the fact that I can barely see my objectives at any time. I am colour blind so have serious issues with a lot of games that I play but the objective markers and text on this game are so pale that I am lost if it is not up against a black background.

    I am sticking with it but it is not easy getting this stressed and sitting about a foot away from the screen!

    #207864
    Tony Cawley
    Participant

    @djdustb that’s not because you’re colour blind mate, it’s the same for me, just shockingly bad design. A number of times I didn’t have a clue what I was supposed to be doing or where I was supposed to be going. Very frustrating.

    #208017
    djdustb
    Participant

    Glad it is not just me then.

    On a serious note I would really like to see more developers take seriously the issue of colour blindness in games. Just allow me to chose the colour of my sights and location indicates it can’t be that hard in the grand scheme of things.

    #208033
    Severn2j
    Participant

    I’ve been enjoying it a lot, but I do agree that there could be a bit more direction in where your supposed to go. Having said that, I only really got stuck on the forest-y area (Chapter 2, I think) so not too much of an issue for me.

    I havent tried the multiplayer either, so cant comment on that…

    #208216
    Lyts1985
    Participant

    Actually really enjoyed this game. The style made a refreshing change to the likes of CODs “push through this shooty section, checkpoint, push through next shooty section, checkpoint, rinse, repeat”. It took some adjustment but once I’d got past the second mission I was well away.

    My only gripe with this game was the immense length of each level… Oh and a couple of insane difficulty spikes in the later levels!

    I’ve not really touched multiplayer aside from a few rounds of sheer embarrassment but I’ll likely go back to it once I’ve finished with Ghosts, AC4, and whatever the big guy leaves under the tree for me on Wednesday :-)

    #208395
    Jag
    Participant

    I’m half way through the campaign at the moment and while I’m enjoying it there are some frustrations like feeling lost sometimes. On the plus side however, exploring the environments does lead to finding interesting collectibles that fill you in on the backstory.

    The shooting and the battles are lots of fun though, the weapons are nice and impactful while the AI keeps you on your toes.

    I’m enjoying the campaign far more than Ghosts or BF4 (which I completed).

    #208493
    Severn2j
    Participant

    Finding your way around is a lot easier now, after the latest update. Objective markers are a lot easier to read. Also finished the campaign today and I thought it was really good, no other getting lost issues other than what I said earlier, but I agree about the odd difficulty spike. One in particular was very annoying..

    • This reply was modified 7 years, 3 months ago by Severn2j. Reason: typos
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