04/09/15 at 21:17 #251925
Ooh nice. Could you get it to hold a little pot plant? Or maybe one of those novelty large light bulbs so it becomes a desk lamp? Or maybe your other half could use it to hold jewellery? Or you could put a piece of fruit in its grip that must be eaten before you next play games? Or you could leave it grabbing your steering wheel as an unusual thief deterrent? Or pick your nose with it? Or get a vintage cassette player for it to hold while you listen to old mix tapes? Or it could be a music stand? Or a toilet roll holder? Or a sex toy? Or turn it into an exciting pepper mill somehow? Or use it to hold your iron? Or pose it in an amusing arm wrestling stance with a rubber The Thing? Now that you’ve said its pointless the quality ideas are coming thick and fast!04/09/15 at 21:29 #251927
I just completed my first mission with an S rating! :D06/09/15 at 12:55 #251941
Kojima, you sneaky son of a gun! You sneaky bugger! You almost brought me to tears! You sneaky bugger! Just check out the room on the medical platform, guys. You just need to look for a door with a small blue light over it and should get a press button icon. I won’t say what happens but it is worth checking it out.
Also, Snake is too quiet. Starting to believe that Sunderland cost too much thus Kojima was forced to cut down on Snake’s dialogue. Hopefully, this is not the case.06/09/15 at 19:55 #251945
Ooh, must check that door! There is another event on the medical platform to find too, I won’t say what happens either!
Snake is very quiet, there’s definitely something going on. I have ideas but don’t quite know what to think about the story right now, it’s still building! I also reckon I’ve found clues about Quiet’s origin. It’s a bloody good story so far. What episode are you on Steven? I’m on 20, I believe FOBs unlock in the early twenties.06/09/15 at 23:00 #251950
18 and by god, it was challenging! Lost 2 choppers before being killed and damn Miller kept sending new ones. But damn, it was worth the effort on the second attempt. Also discovered how to use Quiet efficiently today! :D Also used D-dog to kill and sleeping gas strikes are useful.07/09/15 at 09:54 #251967
@Ron – haha, I’m now tempted to do a whole series of photos using “the arm”. Calling Miller on an iPhone, driving to work, hanging the washing – pretty much anything!
Having finished Ground Zeroes I’ve now put a pit of time into TPP and am loving it! Got so much to talk about….
I’m definitely not going to be making quick progress though as I like to take my time on missions (one took me nearly 1.5 hours), so have only done 1-10 so far, and a few side missions. Even with the Reflex system it can still be frustrating when you spend 45 minutes going undetected and doing a mission perfectly, then one tiny error costs you your potential S-rank, and just a general ball-ache of running to hide etc. I guess it’s the nature of the beast with a stealth game, but doesn’t stop it being annoying. That said, after getting a few A’s and B’s I got my first S-rank (excluding prologue) on mission 10. Was quite impressed I got something like 33 of 35 headshots, I believe the other 2 were tactical takedowns. Rescuing prisoners always gives a nice bonus.
During the Honey Bee missions, I didn’t Fulton the silent dude as there was only 60% chance of success (even though I was in a clear gap within the canyon), and by the time I carried him out a certain scene/fighter sequence triggered. Does anyone know if he has a good value back at Motherbase – if so, I may replay the mission now?
Snake is quiet, too quiet, unnaturally so and as such it’s probably my only criticism of the game so far. He even appears to be void of any recognition once someone has spoken to him – it’s very odd.
How come everyone appears to have D-dog apart from me! :( Read he appears as early as mission 4 but I haven’t seen the bugger. Any tips? Where/when did you guys obtain him?
It’s also great that you keep getting introduced to new things (such as the different things at Motherbase), definitely gives you more incentive to keep playing and unlocking stuff! Also means you aren’t overloaded with things to learn all at once.
I think I prefer how Motherbase worked in PeaceWalker, in that you had the responsibility of allocating your staff to each department, and it was something to do in-between missions. Guess I could just sack Miller or put him in the Brig? ;) However I guess the advantage that Motherbase is updated in real-time with recruits means that your various departments improve and you unlock gear during missions, not just after them. Still, I might have to take over the allocation of staff. In PeaceWalker I liked doing that and sometimes – even if someone was better in one area, you could temporarily allocate them to R&D if you wanted to unlock a particular bit of gear sooner.07/09/15 at 10:10 #251970
Also, referring back to this page http://metalgear.wikia.com/wiki/Mother_Base_Bonus_Staff with respect to DLC, I can’t remember getting Glaz or Palitz (from the “Eliminate the Renegade Threat” GZ mission. What about you guys? There seems to be a lot of staff from Ground Zeroes that we should have:
◾12 standard enemy combatants ◾4 in the Main Mission
◾2 in Eliminate the Renegade Threat
◾3 in Classified Intel Acquisition
◾3 in Destroy the Anti-Air Emplacements
◾Prisoner 12282 (Destroy the Anti-Air Emplacements)
◾Escaped prisoner in the main mission
◾Glaz (Eliminate the Renegade Threat)
◾Palitz (Eliminate the Renegade Threat)
◾Hideo (Intel Operative Rescue)
◾Undercover JCS agent (Classified Intel Acquisition)
◾Bald Marine (Classified Intel Acquisition)
Hideo has since been added to Motherbase, but this was only done a few missions ago. I also have Amber Fox and Gold Fox from the GZ pre-order code.
It does state that “The 19 characters will also be unlocked by Main Mission 12.”, so perhaps I’ll check my staff list once I’ve done that to see if any are missing. Petty I know, but I like to squeeze any advantage I can, particularly if they are valuable staff! :)
We definitely don’t get Crimson Canine and Garnet Canine as these were a Steam only bonus.07/09/15 at 10:30 #251976
Also, what “good” (music) cassette tapes have you guys found?
I’ll stop posting now, it’s just that I can’t play MGS right now, so discussing it is the next best thing! ;)07/09/15 at 11:51 #251991
Oh I know how you feel mate :) Firstly, hand photos, do it! Secondly, I read replaying mission 4 means DD appears again, others have said side ops trigger him too. I nearly missed him but stopped to pick up a plant long enough for Kaz to suggest grabbing him.
I don’t know about the GZ staff, I didn’t pay attention to their names. I get the impression there are very few hard to find specialists in the game and that they can be obtained by repeating missions, I’ve only done it once to get a Transport Specialist, but then I found another by chance. I wouldn’t worry about missing prisoners and specialists, there are enough of them in the side ops, although it might be worth researching the Honey Bee guy just in case. Aside from the specialist skills are there any massive bonuses that non-story one-off staff bring to the base?07/09/15 at 12:30 #251993
And Take On Me is my favourite cassette so far! I really hope Toto’s Africa is out there somehwere…07/09/15 at 12:52 #251994
Sure thing, perhaps I’ll bring the arm with me for the day and see what tasks it can aid me with!
You’re probably right, I just like to have all the cool people, but it seems nothing is missable really.07/09/15 at 12:54 #251995
I have “Maneater” and “Take On Me”, although there’s nothing I like more than putting on “Kids in America” on before detonating my various C4s, then strolling into a base and taking people out with my shotgun.07/09/15 at 17:18 #252026
Make sure to take a shotgun for Mission 20. Won’t say more due to spoilers.
I do wish that there was training the troops side ops on Motherbase along with other interaction side ops as I have no real incentive to go back apart from do certain things and wash. I did discover that if it rains, blood is washed away from Snake’s body if he is stained. Tis a nice touch and I shot down a chopper with a sniper rife today! :D Or was it Quiet? Actually, it may have been both. I’ve yet to use a cardboard box but after today, that shall change. I have heard that posters have certain effects on enemies and I am disappointed that there seems to be no over the top diary entry about new box technology due to Snake’s box fetish and him loving boxes. I could easily see Hayter’s snake getting very excited about the recent developments in box tech.
I really need to stop fultoning enemies out of my way. I did however use Quiet to distract a tank unit whilst I fultoned the tank away. :D08/09/15 at 10:32 #252064
I didn’t get the Easter Egg on the medical deck, am I missing something?
Snake not talking in a particular helicopter scene with a certain other character was utterly ridiculous, not even a “huh?”. Not only does his lack of talking make the game lose some authenticity, it actually makes it look like a poor – like it was an oversight or lazy. However that really is my only criticism, although it’s a biggie – he’s the main character ffs! Oh, and the issue about someone’s boobs always seem to be centre of attention in all cut-scenes for which they appear. Oh well…
I’m focusing on upgrading the part of Motherbase that gives you materials/supplies, as I can see that that area is what is going to eventually stop me from creating stuff.
Other than that I’m focusing on getting to mission 22 to unlock the online FOB missions or whatever they’re called.
Also glad you don’t need to S-rank any of the 157 side ops, thank fuck! The 50 main missions will be tough enough I should think!!
For an open world game, there doesn’t seem to be any advantage or encouragement to search in free-roam to find stuff – most items or advantages will be gained by completing missions, gaining staff and improving Motherbase. Unless anyone has found anything awesome hidden away on their travels?08/09/15 at 13:30 #252088
If you think that’s bad, just wait until Mission 30. I mean, come on! Either there is something behind Big Boss’s silence or Kiefer screwed over the game by charging too much thus leading to Silent Snake. He doesn’t even respond to Miller’s “are you ok snake?” Oh and I finished Chapter 1 last night. Almost became angry when I thought it was the ending to the game due to the sheer amount of unresolved stuff but I was wrong and so far, the game has been excellent but it does suffer from the same thing PW did when it does TO BE CONTINUED…
then dumps you back in the ACC.
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