08/09/15 at 14:27 #252092
Oh joy, can’t wait for mission 30 then :(
I read in one review that there are quite a lot of things that aren’t answered, so be prepared :(
Think I’m going to play solidly until mission 25 then have a break, I want to try Teslagrad from PS+ and I have Tearaway Unfolded coming – so I’ll take a short break as they are both short games, then come back to it. I don’t want it to be over too quickly (that’s what she said), and I can feel the repetition kicking-in a little bit.
TPP is encouraging me to go back to Peace Walker though. I can foresee that once I’ve finished it, it’ll leave a MGS shaped hole in my gaming, so Peace Walker will be the perfect way to wean me off of MGS. ;)08/09/15 at 14:28 #252093
Btw – I think you are right, I suspect Sutherland was charging $10,000 per word, or something equally daft, hence why we have Silent Snake!08/09/15 at 14:58 #252095
I miss Hayter as his Snake felt like a real person. Granted, that he had trouble not doing Old Snake when he was voicing Big Boss but to be honest, it felt natural as Old Snake is pretty much the perfect clone of Big Boss despite the hidden differences and the only Snake that surpassed Big Boss. If Kiefer did charge 10k per word, then Kojima made a giant mistake but I do wonder if Konami forced it on to him. The fact that he didn’t even contact hayter was insulting to Hayter but I can see that being a factor into why Hayter was released. Unless there is a giant twist where the Big Boss we are playing as is not actually Big Boss but even Kojima can’t pull that off. Still have no idea what Eli is and I want to believe he is liquid(not spoilers, just pretty much going on what was available prerelease) but I am starting to believe he is a red herring that Kojima threw in.
I am sad to hear that it introduces more questions and to be honest, I can see why Kojima said that some of the stuff doesn’t fit into Solid Saga as, well, I won’t say more. I will admit, I flat out rushed through missions 25-8 due to plot reasons and felt a real urgency.
The one thing that is starting to bother is that Snake is emotionless. For a man that went through a helicopter crash and into a coma for 9 years and lost everything, he was rather calm instead of having any reaction.
I am find the open world aspect to be underwhelming and there just isn’t that much to do. Side ops pretty much seem to be do this 01,02,03 find this 01,02,03 etc… Would have been nice if they were side stories or given by certain characters or just minor tibits.
I also find Skullface to be rather underwhelming. Won’t say much but compared to the Boss and Liquid Snake or Solidus or Volgin, he is just meh. I do wonder if Kojima has started to lose his touch with MGS villians or if it is a case of the new guys and the old guys combing their work to produce Skullface.
I am starting to think that chapter 2 is going to be padded out with other replays of missions on different settings. If so, then goddamn it Kojima Productions. I hate padding in my games if they serve no real reason. Also failing to see where Big Boss went bad. So far, he has been well, himself.08/09/15 at 15:40 #252096
Yeah I agree about Snake seeming emotionless, you’d expect him to be a bit angry or have a chip on his shoulder after everything he’s been through and the odd things he sees (enemies), and yet he just remains still-faced and silent. It’s very odd indeed. By comparison, Naughty Dog did a great job with Uncharted and TLOU, having the characters talk to themselves or partners to break the silence of a single-player experience. I guess we get the odd radio transmission, but NOTHING from Snake himself.
I also agree about the open world stuff, I do like it, and it’s impressive, but there just doesn’t seem much point in it – usually the purpose for open world games is for exploration or to divert from the main story path if you choose. It’s not a negative point as such, just an observation. I guess it gives the feeling of a warzone opposed to just isolated, linear levels/missions.
I’ve not seen too much of the more important enemies yet to comment, but hopefully I’ll see more of them soon!08/09/15 at 18:11 #252113
I have a feeling that Snake’s silence will be a thing for some reason, at least I’m hoping so. I don’t think the reviews would’ve been so full of praise of the silence hadn’t been expanded upon.
The plot is slow for me now although I am doing a lot of side ops. Peace Walker progressed similarly, giving you lots of consolidation time and not pushing the story, in the end it all came together brilliantly so I’m not getting disheartened just yet :)
Done much FOB stuff yet Steven? Youles, I think you’ll like it when you unlock it! I’ve been stealing other people’s stuff all afternoon, it can be rock hard and I’ve died a lot but it’s really satisfying. I’ve had no one rob me yet….08/09/15 at 20:26 #252116
Can’t due to limited data and it would eat it all up if I kept the PS3 connected all the time.09/09/15 at 09:47 #252154
Stealing other peoples’ stuff, sounds good to me! Presumably you can only be stolen from if you’re playing FOB yourself?
Sadly I’m not so confident about Snake’s silence having any relevance – there would still be the odd surprised “oh” or “huh”, but there’s nothing. You could literally jump out from behind a bush, let an RPG off in his face at point-blank range and he’d just stand there, emotionless and unfazed. Don’t get me wrong, it’s a fucking masterpiece of a game, but it just seems like rather a key thing to be lacking from the main character.09/09/15 at 11:33 #252166
I can force myself to believe that his silence is partly due to brain damage but still, it’s a waste of Keifer’s talents. He does sound natural as Snake where as, Hayter sometimes came off as a bit forced and he always did have trouble not going into Old Snake whilst voicing Big Boss.09/09/15 at 12:06 #252174
I’m not sure if you can avoid engaging in FOB stuff, the mission to set it up is pretty much forced on you, although I think you can only be invaded if you’re online at the time so you always have a chance to defend your shit :)
Yeah I was thinking he should at least be reacting, if I’m honest I’m missing the cutscenes dialogue and relationships that were so prevelant in previous games. Even GZ had more dialogue actually. The tapes are a bit more revealing than the cutscenes, I’m sure I’m spoiling nothing by saying that one comments on the invention of cloning nine years ago (!). I have my ideas of where the story may go and I’m happy with the silence for now, as long as it’s justified by some bonkers plot befitting of Kojima!
Talking of the Koji Boss, I rescued him in GZ and just rescued him again in Afganistan, but only have one Kojima now! Weird.09/09/15 at 23:15 #252210
It’s online only.
Regarding Kojima, I think it’s not a case of it being weird by Kojima just cocking up his mission thus BB having to rescue him along with allowing those who didn’t import a GZ save to get him. He is rather overpowered in terms of Intel team. I have heard that the bulk of the story is told via tapes and have seen somewhere that Kojima no longer believes that story telling via cinematics is the way to do so. But to be honest, I rather have the game go back to the MGS pre-PW style. But it could be just me being used to stories being told via cinematics. Am disappointed by the lack of stuff to do on motherbase. No training with our men(I don’t count beating them up as training), no shooting ranges, no box practises(Seriously? We get motherbase and we can’t practise using the most deadly weapon in the history of mankind, a box!) and generally feels a bit shallow. It’s a nice touch but apart from a few bits that reveal story stuff or reveals things from GZ(some which made me state you sneaky bar steward Kojima), it’s just meh. Would have liked to give speeches to the men, would have liked to have to put a stop to any random fights, stuff like that.
Also, I’ve disabled Reflex mode and either I am a bit rubbish at stealth or my timing is awful or just unlucky. Spent 2 hours on mission six in a bid to get the S rating and didn’t get spotted once. Well, I did but I CQCed or shot them in the head before they could raise the alarm. Boxes are useful but they seem to not be worth the trouble. Oh and don’t stay in one too long as they will shoot you.
Oh and the final boss of Chapter one is very, very disappointing. :-/ For a franchise that is known for having memorable boss battles, I expected more.
I also believe that a certain character that is in the intro is another certain character back from the dead due to who he looks like. Kojima isn’t the type to make characters look like others without a reason. Apart from Raiden’s Russian counterpart but I think that was more of a gag in MGS3 and self awareness of the fanbase and Raiden MGS 2 appearance.
Is anyone using the vehicles? I’m not as well, they are not worth using for stealth. Tried using an APC, got spotted. Used a truck, got spotted. Tanks are good but there is nothing better then taking out a tank unit with nothing but a rifle, a missile launcher and a pistol.10/09/15 at 21:37 #252282
All your comments are interesting Steven, I’m fighting the urge to irrationally disagree because I just want to live the game, I really really hope it ends with a bang but I guess we will see! Gonna smash lots of missions tomorrow, maybe use some tanks as no I haven’t done much with vehicles yet, apart from Fulton them :)
Good review from Tef eh?10/09/15 at 23:10 #252283
So do I. I do have a very good idea who the big character reveal is and will be rather disappointed if it is who I think it is. Would explain why Kojima himself said it doesn’t slot into the future very well. It’s also very heavily hinted at who a certain blond character is if you are familiar with a certain project in the MGS Universe. I’ve had to enable reflex mode as the game is just too damn challenging without it.
Tef’s review was great but I feel it’s worth an 8/10. I think I know what mistakes Kojima made with PP and that is making it into PW on steroids thus leading to silent snake, only without the cutscenes, we’re stuck with silent snake.
I am disappointed that the second half(again, PW suffered from this) seems to give up judging by Tef’s review and the first 3 missions that I saw. Only one was new, the others were repeats. PW had grinding to get the ending in order to build Zeke. I hope PP is not grinding or mostly padding out forced replays of missions for chapter two. :-/
I’ve also gone from “STEALTH! STEALTH! STEALLLLLLTHHHHHHHHHHHHHHHHHH!” to “I’ll come back another day to get the stealth only mission approach, anything goes.” I do hope that Mission 9, I can shoot down the helicopter as the last time I did this mission, it either bugged out or the game did not count it despite me hitting it with two missiles and it being on fire.That said, it could have flown outside the mission area.
Speaking of which, mission areas are a bit annoying if you want to take a certain route. I wanted to avoid a certain relay bridge but was forced to go to the bridge due to no way of being around it and Kojima missed a chance to put grapping hooks in the game. I mean, why can’t we go up and over? We have a small army trained by Big Boss or Ocelot etc.. Grappling hooks and climbing can be easily done. Tis rather annoying looking for that one crack only to discover that there is none thus that route is out of commission.
Who’s completed Chapter 1 yet?11/09/15 at 07:45 #252298
Peace Walker did go heavy on the grinding but because of the tidily linear and traditionally Metal Gear gameplay for the compaign I didn’t mind at all. In fact, I think the blend of linear and grinding was really impressive and the Ashley Wood cutscenes were brilliant. Cutscene wise PW kept all of Big Boss’s script firmly within the comics and it worked so well, there was minimal codec and the tapes did very well at fleshing out the story. The boss fights were also excellent and very traditional one on one arenas, perfect really. What I liked most about it was that I could play the story whilst sipping my toes into mother base management, R&D and fultoning but mostly focus on the story, beat the Metal Gear and reach the end. It wasn’t until the HD Collection came out that I realised I was probably only 1/4 of the way through the game, so I set my sights on the Platinum and the red ending and got to work, then the game became something of an action RPG and was so much more challenging and raw as a game. It was so clever to have the story done before inviting you to wreck the game for yourself! The most brilliant thing was that PW fit on the PSP which was dying and nowhere near the power of the PS3, it was so so impressive. It’s my second favourite of the series, 4 is on top because it’s just so wonderfully dramatic and thanks to the microwave corridor and final fight you really feel stress and pain like the character you’re playing as.11/09/15 at 21:12 #252335
It worked on PSP as it was suitable as a game that you could play in small sessions. On a console, yeah, that didn’t really transfer well.I disagree with the bosses of PW as they were just… generic. PP’s bosses are just crap and that’s just based on the final boss. Sure, there is the skulls but that’s not a boss fight. I do admit, it is rewarding to defeat the skulls time and time again.
I feel sorry for anyone who is trying to get the S rating for every mission as the game will not forgive even one mistake.13/09/15 at 21:42 #252377
I think I’ve just been screwed out of a S rating for mission 14. :-/ That or the game does not like it if you take your time as I spent an hour trying to rescue all the prisoners. Even worse, if you are after completing all the objectives, this prisoner dies if you are not quick and you have to listen to the interrogation. :-/ But I only did it as I felt like being The Big Boss of legend who rescued all prisoners. :) I am losing a combat unit member every few deployments but to be honest, I don’t really feel the loss. Granted, Amber fox and Gold fox are two people that I hope to never lose because, well, they are unique. Is it me or does MGS V fail to give you a reason to despair about the loss of a combat unit member?
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