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Found a slightly less stupid place to go. Only 186,000Ls from an unexpected white dwarf pulsar thing. Got my speed up to 600c before it started decelerating.
I’m declaring anything over 100,000Ls to be annoying and not worth visiting. Especially not for a mere 100k Cr.
Also, nothing terrible happens if the game crashes (first time for me) while you’re inside a space station about to land. It just dumps you outside 20km away. (Remember to request docking permission again though)
And I’ve just done a bit of reading about Hutton Orbital.
I couldn’t be arsed going all that distance in the end, but the whole thing is quite amusing. And I’ve now got stolen goods out of it, and I need to find a black market to sell them at.
Do not go to Alpha Centauri. It’s a terrible place.
In particular, don’t accept any missions that involve delivering anything to Hutton Orbital in Alpha Centauri. The destination timer is currently at 73 minutes. That’s 0.19Ly at 1,366c.
Not making that mistake again.
I’m now on a quest to visit places I’ve actually heard of. Mainly because I accidentally ended up at Wolf 359 (which is in lockdown, presumably due to some Borg trouble).
And it’s right next to Sol, so my goal of making all the Uranus jokes is close. But I need a permit for some reason. Presumably because someone knows I’ll just be there for the crap jokes.
So, Alpha Centauri next. And then whichever of the 400 billion I’ve heard of. Well, it’s only 160,000 real systems, so that narrows it down a bit.
Oooh, and Barnard’s Star. There may be Vogons there. (Although I seem to remember all their shore leave was cancelled due to Prostetnic Vogon Jeltz’s unhappy love affair)
An 850LY journey is mildly terrifying for me at the moment. That’d be more like 60-70 jumps for me. A 400LY journey taking 25 jumps was worrying enough.
And yes, that was with the fastest route option. But then I hit a stretch of type T brown dwarfs, so I soon learned an important lesson about how long I should spend fuel scooping when at a suitable star.
Am I right in thinking the modules you can fit to your ship depend on the ship? Will a 5A FSD suddenly be available to buy if I get a better ship? Not seeing anything above a 4 so far. I know it’s a complicated juggling act with weight and power requirements, but are even better modules restricted to better ships?
Useful bits of advice there.
Those A to E ratings really make things complicated, don’t they? Not just a case of grabbing the best modules. And going for the lightweight D rated modules might well increase your jump distance, but obviously there’s a downside to that too.
Those links are handy too. Especially that last one. Now I can decide what ship I want to move onto next. The Diamondback Explorer had already caught my attention, at least until an Anaconda. But now I’m going to spend about 3 hours fiddling with that site changing various modules on all the ships to see what suits me best. At the moment that seems to be 400LY journeys for engineers. How does that whole jump/scan/scoop/repeat thing not get boring?
So thanks for that. You’ve given us handy advice _and_ made things more complicated all in one go. Well done ;)
I found an easy way to make more than 9m CR.
Well, I say easy…
I looked in the passenger lounge at some station I was docked in. Just curious, because I can’t actually transport passengers anywhere just yet.
Have you seen how much money you make for taking passengers somewhere? There was one offering 25m+. But wanted to travel 25,000LY. They seem to be offering about 1000CR/LY. I think that might be a long way off for me yet though.
Also, the reason he wanted to go that far was he wanted to visit the top of the galaxy. Which makes no sense at all, what with a galaxy not really having a top or bottom or any sort of direction, really.
Oh, and those bloody engineers. Got the Meta-alloys for Felicity Farseer, who annoyingly lives on a planet. Wants all sorts of crap you can pick up on planets to improve your FSD. Added 10% to my jump distance, which is handy.
And now Elvira Martuuk (the getting 300LY from where you started one) wants some relics you can buy. In a system that’s 150LY from where I am. And she’s 300LY from me too.
I need a bigger fuel tank. And some things above class 4.
Barnacle-based exploits for lots of money?
That seems wrong, somehow. I’ve put far too many hours into the game already, with slow but steady progress towards about 20 different goals that only exist in my head and random things I read on the internet that I thought “that sounds fun, I’ll do that someday” (along with “No! I shall not be doing that!” when I read about Beagle Point)
It’d take something away from the experience if I fiddled things to slightly speed things up.
I’m sure there’ll be a point where some goal is taking far too long and I’ll be tempted to find some exploit to help though.
Meta-alloys definitely attract unwanted attention. But then they’re worth quite a bit. Carrying the best part of 1m CR of cargo is probably going to end with an interdiction. Carrying no cargo just leads to scans and disappointed comments.
I should have a second engineer to visit, for being 300LY from my starting point. But nothing’s happened with that one yet.
Still, plenty of other things to be doing. Like the 373LY trip to the first engineer. And I got the barnacle trophy, which not many people have. So that was nice.
Or maybe I’ll go for the trophies for driving the SRV next. How long does it take to drive 500 miles? And then 500 more?
Weirdly, there’s another clock in the game that does take account of BST.
I went and found those barnacles. 4 Meta-alloys and some other crap. So 375k from selling 3 of them, plus the 500k when the community goal ends. And now I’ve got a 373LY journey to the old woman. With a cargo that seems to attract attention. As soon as I left the barnacle planet, someone was after me. I ran for it and suffered no damage.
Until I got into that lovely space station built in an asteroid. And pressed circle instead of circle+down to deploy the landing gear.
DO NOT DO THAT! It’s a terrible idea. I’m going to remap some controls, I think, before I make that same mistake twice.
It tells you the star type up in the top right of the screen. The little info box that gives your ship name and various warnings. And the time an hour ago, for some reason.
Well, I got to Maia. About an hour to do 20+ jumps with lots of fuel scooping. Good job it tells you what type of star you’re about to jump to. Wouldn’t want to jump to a T type brown dwarf and not be able to refuel. KGBFOAM are the letters to look for (or whatever order you want to put the letters in, but that’s the easiest to remember)
Now I’m at the wrong station, because I was in a slight panic and just went for the nearest one. And it has no Meta-alloys for sale. And missions that involve lugging a load of cargo 300+LY for just 725k.
My explorer rank went up from 7 to 48% of the way to whatever’s after Scout though. And 300k of scans to sell.
I might just head there, if there’s nothing on sale at Maia. Which there might be by the time I get there. Only 265.09LY and 15 jumps to go. Must remember to scan every system while I’m doing it and sell all the data once I get there.
And then probably just pop down to that planet for the barnacles anyway.
As good as the game is, it suddenly gets a lot more fun when you’ve got some definite goal to be aiming for, doesn’t it?
Yes, the old lady engineer that sends you a message once you reach Scout explorer ranking. Felicity Farseer. Needs 1 Meta-alloy taken to Deciat. Looks like she’ll be handy for improving the FSD. Which will be annoying because then those hundreds of lightyears to get to her will seem a lot smaller.