Sefton Hill sounds like a suburb of London to me but, it turns out, it’s actually the rather cool name of Batman: Arkham City’s Director. PSM3 (via CVG) have been talking to the man in charge of the sequel to the best comic book to game conversion of recent memory.
Sefton has outlined a few improvements his team have made to Arkham City:
As with nearly every area of the game we’re enhancing it. One example is the criminal database coupled with the new interrogation mechanic, The Riddler continues to taunt the Dark Knight with mind-bending puzzles and exploration challenges, but the location of his biggest secrets are known only to him and people he’s told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant.
That all sounds very clever already but couple that with the need to preserve your interrogation victim while you beat up all the other goons and you have a very interesting problem. You can no longer just get lost in huge combo chains among groups of enemies because you will constantly have to keep an eye out for that guy with the information you’re looking for.
Jordaaaan
I see myself swearing and shouting “NO! INFORMY, GOD DAMMIT!”
It’s gonna be fun.
Charmed_Fanatic
Hmmm prototype has something like this
BalramRules
i just cant wait to see how they integrate online-multiplayer just like Assassin’s Creed Brotherhood XD
ico
As long as there’s a set piece involving a helicopter, an ocean, Robin, a rope ladder and a can of shark repellant spray (as per the great Adam West Batman movie) I’ll be a happy bunny indeed!