Hands On: Uncharted 3 Beta

There’s a good handful of game modes in the beta, too: the classic Team Deathmatch; a new addition in the form of Three Team Deathmatch, which puts three teams of two players against each other; a Free For All mode; a Co-op Arena which has your team of three doing certain tasks such as getting treasure or killing enemies in a certain zone, against AI. And then there’s Hardcore, which removes all Boosters and Kickbacks, leaving it all up to your skill alone.

You can now collect treasures in multiplayer, another thing carried over from the single player. These are dropped by enemies, or alternatively found in the treasure chests that appear on the map. These treasure chests also can give you Paid Boosters or Medals. Power Weapons can also be found dotted around the map; RPGs, Pistoles, bolt-action Snipers which you can’t add to your arsenal by normal means.

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The customisation is great, too. You can choose either one of the heroes from the game such as Sully or Drake and change their clothes, once you’ve unlocked them, or choose a generic hero or villain and pick their skin, clothes and voice. Loadouts, which act as different classes, can also be edited. There’s a good choice of weapons, with the returning AK-47, Dragon Sniper and some new ones such as the M9 and the G-MAL. Different Mods can be added to these weapons, for faster reloading, bigger clips and other similar additions. Finally, as if there wasn’t enough customisation already, you can create an emblem for yourself which other players will see and if you’re the top player, it will appear around the map.

Another thing that makes the multiplayer more than just a fight to the death are the Powerplays – where a selected team gets an advantage such as double damage, although sometimes it will change the game into an assassination mode, in which one player is the marked man and his team must protect him from the opposing team. The included Buddy System works rather well: everyone is assigned a buddy, and you can spawn on them or pick up treasures for them and vice versa. Perhaps the best thing about this is the fact you can high five over a dead enemy and gain a medal for doing so.

There’s a lot of content in the beta and that’s just the stuff in-game. In the menus there’s a Party system, Facebook integration, Cinema mode in which you can watch back how bad you were and edit it to make yourself look good and even Uncharted TV, which features clips from the game, trailers and developer commentary. The beta looks great too – naturally – and the lighting in particular is wonderful. If this is just the beta, I can’t wait to see what the full game has in store for us.

There are a lot of things to unlock and collect in the beta alone, so when Uncharted 3 comes along, it seems the multiplayer will have a lot to offer. It’s a lot of fun and fans of the previous game’s multiplayer will love this. It might even convert non-fans too; I was always a lover of the story mode, but this multiplayer beta proves that the online portion of Uncharted 3 may just be too good to miss.

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37 Comments

  1. Brilliant read.

    I’m not particularly fond of the runway section on Airstrip, it seems really gimmicky – and that section of the map, for me, really isn’t fun at all. I know others enjoy this section though, so I guess it may just be my taste.

    The lighting on the Hangar section of Airstrip is awful to play in, and in my opinion, doesn’t look that great either – this has been quite a debate on the Naughty Dog forums, too.

    One thing I really liked about Uncharted 2 Multiplayer is that it was very simple, which is, for me, why it was so fun – Uncharted 3 has complicated things a lot, though I guess that can be seen as wording it negatively, as “added a tonne of features” seems to describe the same change in a positive light.

    Either way, I’m sure I’ll be sinking a few hours into the multiplayer when it launches.

    • Oh, and if that bitch tells me to use my kickback one more time… :|

      • I suggest you use your kickback…

      • Ugh, she says it in such a patronising tone.

      • I agree she pisses me off good and proper.

    • i agree the lighting in the air strip is incredibly annoying, ive also nticed that the camera wanders slightly when im running.

      the customisation wont remember my loadout options either, and they have to sort out melee in both competetive and co-op quickly.

      but at its core very enjoyable, its all i’ve played since it got released.

  2. Turrets – nothing a well thrown grenade wont handle, or a simple flanking manoeuvre.
    Weapons – The G-MAL is a FAL by another name and look, whilst the M9 is an M4.

    I think that the UC3 beta basically just polishes up the already solid foundations of UC2. Which is exactly what people would have wanted. Leave the revolution of the gameplay for another time.

    The only thing I’m a little wary of is the kickbacks, some of which seem to be totally wacky and out of place, and the one match boosters, for which I will never, ever, bother using, since I think they’ll unbalance things with the stupid use of radar no doubt being most popular.

    Only a handful of things I miss from UC2, though, including manual ammo pick-ups. I thought they added skill to proceedings, as you could roll and grab at the same time to preserve momentum. Here it’s just automatic…

    Still 90% chuffed with the changes, and can’t wait for the 3rd map to unlock.

    • Another aspect that will unbalance things, is the people who get, the limited collectors super exclusive edition, enabling a higher value of money/credits earned, compared to the mere mortal edition. This won’t really effect me as i wont touch mp, until campaign is completed, so i’d be getting owned anyhow. (i never play mp before campaign, i like to experience the loactions in 1P first.)

      • they did the same on U2, but having joined the multiplayer only a year after launch I can say it was still ok for “noobs” to drop in. More so if Aquar/Aquastyle is on your team :P

  3. “/

  4. I love pretty much everything about the beta apart from the lighting. When walking from an exterior area to interior, there is a sudden blind spot in between that can be really annoying. I’ve notice a ton of players who camped in these transition zones just so they can pick off momentarily confused players. Turning the brightness up seems to remedy this problem to a certain degree though I would like to see some sort of resolution before the retail launch.

    • I thought the lighting was great, especially on the Chateau map… just the way it bounces off you.

    • I loved that. Thought it added another layer or realism to the play.

  5. I loaded up the beta and while watching Uncharted tv i got a hankering to return to my second Uncharted 2 playthrough so i didn’t actually play the beta yet… found a few more treasures in UC2 though. :)
    Good article, i can see it has plenty to offer mp gamers even if it’s not for me and i’m sure any imbalances can be ironed out during the beta.

  6. I don’t like drake’s new jaw. There! I said it.

    It might seem nitpicky but after the other uncharted games I almost feel angry at ND for it. That thought scares me, what have you done to me you sick, sick franchise?

    • Me either, reminds me of Bruce Forsyths’ jaw. No disrespect to you Mr. Forsyth, if your reading.

      • I am, and I’m offended. But it’s nice to see you, to see you nice.

  7. Has Sully lost his moustache, there’s something about UC3 that feels/looks different to UC1 and UC2 :(

    Also it takes a bit too long to kill someone, sure ain’t as quick as COD.

    • It took a lot of ammo to kill someone in uncharted 2 as well. I like it, it really helps with campers and dirty tactics and makes people come and face you properly.

    • I think he has had plastic surgery also. Characters, colours & textures, looked better in 1&2 imo, but game not finished yet, so to early to make my final decision.

      • – although I had uc2 mp beta & not much changed in the final version. (not that it needed to.)

      • Eh? I just assumed Nate and Sully were younger versions of themselves.. Sully looks much younger so I assumed there are flashback sections in UC3.

      • The characters being being younger was my initial thought, but drakes jaw, before he had surgery perhaps?

  8. So far I like the U3 beta, with two thing that I think need to be fixed:

    1 – Melee attacks – I just can’t figure out from what distance it takes action. I think right now it is just too far, I’ve only been able to use it when I’m pretty much on top of the guy :P

    2 – AK47 power – Isn’t it a bit too underpowered?

    • It nearly took me a full clip WITH extended mags to kill someone!!

  9. Downloaded the Beta, Saw the first couple of screens, Deleted the Beta..

    Gonna save it, something to look forward to in November :-)

  10. Good review. The whole kickbacks & powerplays were probably implemented to appeal to the masses; although I still can’t see why if a team is getting beat by 10+ kills, how that warrants double damage. I am really enjoying the 2v2v2 mode & am mainly playing hardcore which seems to give me a better uncharted experience. Should be better once the objectives playlist come out tomorrow? Overall I would say UC2 MP is better as Parker said; because it was simple. But this is growing on me & obviously its a beta so can expect some feedback to be taken for the final product.

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