We’re an opinionated lot here at TheSixthAxis, and though some of us are more vocal than others, we’ve all got our bit to say about current and persistent topics in the gaming industry.
Our brand new weekly feature, TSA Talks, is a platform for our writing team to sound off on a pool of major news stories selected every week, inviting the community to chip in with your own thoughts and opinions. Now then, let’s get down to business.
One of the first news stories to come from this year’s Tokyo Game Show was the official announcement of Nintendo’s 3DS hardware expansion. The first party peripheral bolts awkwardly onto the side of the device, effectively adding a second thumbstick as well as two additional shoulder buttons. Though fairly cumbersome and ghastly in appearance, could the “Expansion Slide Pad” actually be a winner for Nintendo?[drop2]Al: I think I summed this up quite neatly in the post – it’s ridiculous. Not just in terms of how it looks – although it’s clearly an unattractive lump of plastic – but also in how it’s been presented to 3DS owners. The timing’s terrible, the implementation is ridiculous (batteries, really?) and frankly Nintendo should have either had the second stick in from the start, or told developers to just use the bloody touch screen.I’m shocked that this thing is going ahead, I’ve not seen such wonky, misplaced sticky-out peripherals since the Currah Microspeech on the Spectrum. At least that had some kind of form factor, mind, the Frankenstick is a complete and utter mess and should never have left the warped mind of whoever thought it was worth spending five minutes sketching it out on the back of an acid-fuelled session of Microsoft Paint.
I will, of course, buy one.
Joe: I was praying the rumours about this weren’t true, but sadly I was mistaken. As an early 3DS adopter I really hope this doesn’t signal a hardware revision because if it does I can see games down the line requiring the second circle pad and I don’t want to be forced into buying a new 3DS.
I’m sure the addition of a second analog stick will benefit a ton of games: camera control tends to be difficult without it. Still, I feel as though lugging around a 3DS with a huge attachment kind of defeats the purpose of its portability…
Kris: Nintendo seem more and more intent on annoying their customers, and there’s only so much they can give back in an attempt to make it up. No, this isn’t a new SKU, but it’s still bound to fracture the userbase and leave no-one happy. Those who get the add on will be annoyed that there aren’t enough games that support it, and those that don’t will be annoyed that there are even a few games they can’t pick up.
Isaac: The 3DS getting a second analog stick is a smart, albeit shady move from Nintendo. Why it didn’t have one in the first place will forever remain a mystery. Regardless, I’m excited for games like Snake Eater 3D since we’re now getting a proper control scheme. It’s just a shame that we have to pay for such a luxury.