Sometimes things pop through your letterbox that evoke the same emotional response as mail ordered Spectrum games used to when I was a kid. Yesterday it was a plainly marked Blu-ray that said “Uncharted 3: Preview” and I did a little fist-pump akin to when Bombjack made the same entrance nearly thirty years earlier.
I didn’t, of course, it’s just a game. But if I was still a nipper I’d be punching that air like Drake himself.
[drop2]Oh, the punching. It’s not pleasant. I don’t generally mind so-called Quick Time Events as such, but in Uncharted 3 they don’t really flow. There were two or three such events in the levels available in the preview code, and I didn’t really like any of them. They change free-form fighting into a rather more frustrating affair, you constantly having to move around using Square to punch but keeping an eye on the screen for when you need to hammer Circle, or tap Triangle.They’re designed so that pulling out a gun and plugging away, as you’re used to, isn’t really an option either – seeing opponents circle strafe you is odd and whilst I understand the need to break up the slugging, it’s not really handled very gracefully. Hopefully the final game sees a little more refinement in this area.
Thankfully, though, with that out of the way, the rest of the game is utterly astounding. Don’t panic – I’m still a massive fan of Uncharted’s single player and nothing has changed about the way everything other than fighting in Uncharted 3 to make me feel any differently. In fact, my love for Naughty Dog has only increased.
In short – this is still wonderful entertainment. The Chateau level that you’ve all seen a couple of times is a pleasure to finally play through without interference, and although there’s little to explore off the beaten (burning) path, the ability to take your time and admire the scenery is most welcome. The visuals, once the first fire is lit, are breathtakingly done, the smoke, the colouring, the fact that everything around you is collapsing – it’s like the very best action movie you’ve ever seen, in real time.
The cover-based shooting still works too, but it’s the sense of unpredictability and chaos that makes Uncharted 3 such a good game, and as the level progresses and Drake and Sully (who’s still a brilliant asset to the series) get into ever mode ridiculously dangerous situations, the sudden fade to black as you make your final escape is gutting and cruel. Cliffhanger indeed.
http://www.youtube.com/watch?v=Z9iE10yjbJA
The other location, the plane sequence you’ve also probably seen, is equally good fun. The initial stealthy section is short-lived (and featuring a really buggy video segment) but the bit in the jeep chasing the landing gear is a blast and then once you’re up, the couple of minutes as you battle to stay alive as all the cargo becomes an obstacle immediately outs the previous game’s train sequence in terms of sheer inventiveness and spectacle.
It’s a wild ride, for sure, and Naughty Dog pull a similar trick at the end, just as Drake’s world comes crashing down. For the record, a pop-up half way through suggests we’re seeing the seventeenth level, which might give you some idea on whereabouts the desert section kicks in. No spoilers though, not least because we’ve no idea what happens next.
And that’s probably the biggest complaint with this disk – it’s the first time media has had unmetered access to the game, but by the same token it’s the same bits of the game we’ve been seeing for months. Sure, it’s great to be able to experience the game (and I’ll be playing through both sections multiple times) but I’d have loved to have seen a new level for the first time, so that the experience is fresh and unknown.
I can’t wait, though. If the segments on show here are indicative of the full game, Drake’s Deception surely looks set to showcase what the PS3 is capable of like nothing else – the visuals are lovely, the animation sublime, the gameplay (QTEs aside) nigh on perfect. Uncharted, for me, defined the console’s formative years and the third such game will bookend Sony’s latest machine just as the Vita version rolls into view.
Now then, that might prompt a fist pump.
AG2297
I think this is my most anticipated game of the year, really looking forward to it and glad to hear such a positive response to preview code.
btime
“It’s a wild ride” – exactly what i wanted to hear :)
not sure about the QTEs, i really find them annoying, although i fully expect the rest of the game to make up for them!
MayContainEvil
Sounds good. I have the Collectors Edition pre-ordered, but was still trying to decide if I actually wanted to pay full price for this. Consider my mind now made up, I just hope I have enough money left by then…
enroene
Naughty Dog cannot dissappoint I have faith in them.roll on November.
Geek1974
I think that’ll be my November (and rest of 2011) covered once this comes out! After all the clips and stuff now coming out, looking forward to this! Was always going to be picking this up Day One.
JaffaMan24
I’m kind’ve glad that they’ve not released many new levels to the media. I saw far too much of UC2 last time before I played the game. I want to go through this game having seen as little as possible before hand!