The outspoken game designer, responsible for the PS3’s Heavy Rain and upcoming Beyond: Two Souls says that whilst it’s “great that you can shoot at monsters… “at the same time, what about giving the choice to people? Give them different options.”
“So if they like that they find it, but if they want something deeper and interactive, they can find that too.”
It sounds like he’s tired of shooters, and wants more innovation. “I think this industry needs more games like Journey because it’s a breath of fresh air; this is necessary in any medium,” he added. “How many first person shooters can we create per year? How many can we play per year? How many of them will be successful?”
“Even from a business point of view, does it make any sense? I’m not sure.”
“It’s not up to me to tell the industry what they should or should not do,” he says. “There are very clever people out there and they know what they want to do. I can only talk for my studio. I wouldn’t be interested in making just software to sell to people at Christmas. I’m not that kind of person and I’m not interested in that.”
“Journey was amazing,” he added. “It has nothing to do with what I’m doing. But it’s not so much about storytelling. It’s about emotion. It’s about trying something different.”

rht992
The mans right. Too many games just give you more of the same and then they tell you the sequels innovating because they give you two extra moves or the ability to swim.