Opinion: What Will Be This Generation’s Legacy?

This week’s news about PS4 dev kits wasn’t really shocking to anyone. Whether you want a new generation or not, and I’m still on the fence on that issue, new consoles are bearing down on us. Hell, before the month’s out Nintendo will have sparked the next generation with the launch of the Wii U. With that deadline fast approaching maybe it’s time to take a look at this generation and the legacy it leaves.

[drop]It seems to me that the games industry deals in legacies more than any other medium right now, perhaps because it’s the youngest by quite some margin. Regardless of what they do id’s legacy will always be first-person shooters, it’s what they brought to the industry and what everyone knows them for. Even if they came out tomorrow and released the greatest RPG the world’s ever seen, there’s no way they can change it – their legacy was secured twenty years ago when Wolfenstein 3D arrived.

You can say similar things about Infinity Ward and modern military shooters, or about Polyphony and sim racers. These companies didn’t necessarily create these genres, but they codified them and set off the spark that sent them skyrocketing. Although it might seem a little like typecasting these developers, only a handful of companies get to have this sort of legacy and it’s something to be proud of.

It’s not just companies or games that get to have this sort of legacy, I feel that consoles and generations do as well. Look at the third generation of consoles and the way they established 2D platformers. Yes, they’d certainly existed before the Master System and the NES but it was those machines that somehow caused an explosion of the genre, that pushed it to the forefront.

The PlayStation and N64 get similar credit for the way they established 3D console games. This wasn’t necessarily the best thing for the industry as it seemed to almost entirely destroy 2D games, I’d argue that they’re only really coming back now, but it certainly established a legacy for those consoles and earned their place in history.

The question I want to ask is what is the legacy this generation of gaming will leave us with? Perhaps it’s too hard to see it right now, that we’re too close to it still, but I’m finding it hard to pick just one.

Will it be the establishment of consoles as truly multimedia machines? Oh sure, the PS2 certainly sold a lot of units due to its ability to play DVDs but I feel this generation is where the consoles really exploded. Not only did the the PS3 manage to emulate the PS2’s success with the inclusion of the Blu-ray drive but the time was right for an explosion of streaming media.

It’s worth remembering that when the Xbox 360 launched YouTube was less than a year old, and was only 21 months old when the PS3 and Wii arrived. That’s how far streaming has come over the course of this generation, with the world going from close to nothing to an almost ridiculous variety of services over the past seven years.

[drop2]We’re all aware of the way in which consoles have capitalised on these services, and how they’ve used them to try and fulfil the promise of being the only box you need underneath your TV. They’re certainly not there yet, but the way things have taken of this them around must make it a candidate for the legacy this generation leaves us with.

Alternatively perhaps motion gaming will be what these consoles are most remembered for. Whether the memory of such games is positive or negative is still to be seen, but it does seem like a factor that may stick with us. When the Wii launched it seemed like a bit of a joke but now every console sports its own flavour of motion support, even if they aren’t always the best things in the world.

Even with the negativity that often surrounds Kinect or Move titles it seems almost certain that we’ll be seeing the next iterations of these technologies when new consoles launch. The real question is whether newer technology will be enough of a push to keep them as part of gaming for a few generations, something I think seems fairly likely. As long as they remain an option rather than the standard I think they’ll be accepted, and may ultimately thrive.

For me though I think it has to be online services that will be the real legacy of this generation. I’m bundling together multiplayer and downloadable games here as Xbox Live and PSN cover both under the same umbrella. These services really do seem like the main thing that will be taken forwards and expanded on in the next generation, and are probably the defining feature of the generation that’s been there since the off.

We’ve had endless debate about whether PSN or Xbox Live provides the better service but in the end it doesn’t really matter, we need both of them. The two services force each other to innovate and push them to be better, and hopefully the Wii U will see Nintendo enter into that fight as well. Regardless of how the services continue to grow though, it was this generation that really got the ball rolling on online gaming, even if the last one did make some steps towards it.

Ultimately whatever this generation will be remembered for I think it will be seen as a crucial point in the history of games. So much has changed since Xbox 360 launched seven years ago, and the sheer volume of innovation we’ve seen has certainly earned the current crop of consoles a legacy of some kind, the only question is what?



  1. online FPS

  2. Patching, DLC and a lack of innovation.
    Basically everything that is wrong with gaming…

  3. A bit late to this one. I think legacy wise:
    Positives – The scale of a lot of games, certainly seems more epic. Also more games are quite cinematic, and some of the stories are very good. I’d say it’s the generation that got me into online gaming (more on that in a sec), and also it was getting a PS3 and a random search which led me to this very site.
    Negatives – The constant need for patching and updates. Also, as at least one other has mentioned, the near-death of local multi-player. Online will never, ever replace the fun that can be had by having friends in the same room as you and then things turn competitive. Too many shooters force online with no local mode

  4. I think is generation will be responsible for remembering a lot things.
    Other than what u said about online gaming which I think is probably the biggest…really getting it going and providing services, I think the whole online thing will be the legacy.
    Whether its the firmware updates and constant patching, or being able to catch your missed episode of eastenders and browse the web on your telly before going back in cod multiplayer.
    I do think we’ve bad some great games that will be remembered this gen, not just the likes of Uncharted, and Gears of War, and obviously the yearly CoD etc, but the little downloadable ‘cheaper’ gems to be found on the online Stores. Wanting an Experience from a game should be this generations legacy. Wanting to have a unique adventure, or shoot people in the face over and over to get to the hugest level of XP, we have spent our money on great experiences!

  5. for me, it’s the way the customer is seen as a resource to be exploited and nothing more, at least by the publishers.

    online passes, on disc dlc, dlc chopped out of the main game to sell later or as part of their anti preowned crusade.

    as far as they’re concerned, we never own what we buy off them, it always their property, they’re just deigning to let us play it.
    unless of course something goes wrong, in which case, you pays your money you takes the risk.

    that’s the way this industry has been heading this gen, all one way.
    all the benefits, none of the responsibility.

    that’s why they’re so in love with the whole cloud thing.
    that’s heaven for them, you never actually get a local copy of whatever you may buy on any of those services.
    which also means absolutely no preowned copies either.

    they know they wouldn’t have been able to get away with locking entire games to a single user this gen, remember the fuss when it was rumoured the ps3 would do just that.
    so they introduce it in stages, starting with the online pass.
    then we get games like Arkham City, that chopped off a good chunk of the campaign for their preowned jihad, don’t tell me it wasn’t part of the campaign, Rocksteady werte saying for months how the catwoman bits made up 10% of the campaign before warners decided to cut them at the last minute, which explains why there were so many problems with it.

    they’re getting the buying public used to it.
    at the start of this gen if a game came out with a 10th of the campaign cut out and sealed behind some single use code that game would have gotten the roasting it deserved, but it was pretty much just accepted by most people.

    they’ll take the next step next gen, just wait and see.

    that’s the legacy of this gen in my eyes, we rarely get the whole game anymore, and even if we do, we don’t own it
    we’re just walking wallets and purses as far as the publisher is concerned.

    • two things hazelum

      1 you can always vote with your wallet and sue them if they make the game unplayable or impossible to finish.

      2 rockstar said that they are not going to bother with dlc for GTA 5 due to it being a very unpopular business model.

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