WeView: Aliens: Colonial Marines

To be perfectly honest, I really didn’t expect Aliens: Colonial Marines to come out on top of last week’s poll. Realistically there’s only two explanations: either the game is fantastic and was unfairly criticised in reviews, or it really is rather bad and people just want a chance to properly complain about the game. Personally I’m betting on the latter, but of course we welcome all opinions.

Before we get to your views on the game though, lets take a look at what the reviews say. It was Alex who cast his eye over the game for us, and he wasn’t all that impressed, rating the game at a 5/10. He’s certainly not alone in his relatively low opinion of the game, as the game sits in the mid-40s on all platforms on Metacritic.

What seems like the biggest problem Alex had with the game, and to be fair it’s a pretty significant issue, was that the titular Aliens aren’t actually that scary. While he does preface this complaint by saying that he feels that the xenomorphs in Aliens, the obvious source material, “were never the scariest”, Colonial Marines takes this lack of fear much further. “in Colonial Marines there’s not a single moment where the player need be scared of what should be a devastatingly dangerous foe,” he complains early in his review, while slightly later explaining that “They don’t hunt in groups. They won’t flank you. They won’t ever surprise you and they’ll rarely outnumber you and your squad.”

Despite these flaws with your enemies, Alex did feel that the games succeeds at providing “a generous slice of fan service,” saying that “The guns are superbly done” and that “the locations are largely great to see and explore.”

Unfortunately, the game’s graphical performance isn’t up to the same standard, with Alex noticing “considerable tearing throughout, switches between 60 frames per second and speeds much lower constantly” on the 360 version. He also complained about the way that “Aliens vanish in an ugly green cloud when dispatched” and noted that “the aliasing is so bad in places it’s hard to make out the middle distance.”

On top of the game’s main campaign, which Alex said “isn’t great, that much is true, but it does occasionally shows sparks of intelligence and originality that means it’s impossible to feel too hard done by,” the game also features multiplayer. Slightly remorsefully, Alex noted that although “there’s potential here, it’s about the same all round.” To be fair, he does note that the game nails controlling the Aliens, saying that “it’s actually more fun to play as the bad guys” for once.

He also plucked out the game’s ‘Escape’ multiplayer mode as being particularly good, praising the “tense and claustrophobic” atmosphere that it manages to generate as the small team of Marines try and battle their way past wave after wave of Aliens. In fact Alex went so far as to say that the mode “feels just like the movie,” although he was “wary as to how long the game can keep up the suspense.”

Hopefully some of you will have had a little more time with the multiplayer, and will be able to tell us whether or not the game’s multiplayer has managed to hold on to its suspense. Of course you don’t have to comment on the multiplayer, you could just tell us about the single player – it’s all up to you.

If you do feel like sharing your views on the game then all we ask is that you attach a rating to the game using the Buy It, Bargain Bin It, Rent It, Avoid It scale and get your view in by Sunday afternoon. Then we’ll try and summarise your views in Monday’s verdict article, giving the community’s overall verdict on the game.



  1. Easy rent. The game is average but for aliens fans manages to cover key locations well. It’s an action shooter, no less shitty mechanically than the rest of the annual gloop.

  2. Buy it, for the sake of the orphans.

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