Bungie have released notes for a new Destiny patch which decreases the Auto Rifle’s base damage decreased by a whopping and completely noticeable 2%!
There are a few larger tweaks with over a quarter of the Vex Mythoclast’s base damage being removed and another loot cave has been nerfed as “The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan.”
Bungie say they are still working on a larger update which will address under-performing Exotics and overall class balance.
General
- Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
- Titan
- Unbreakable: Fixed an issue with the perk granting more agility than intended
- Warlock
- Brimstone: Perk can now activate if player is airborne
Weapons
- General
- Fixed some issues related to quick weapon swapping
- Auto Rifles
- Base Damage decreased by 2%
- Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
- Stability decreased by 4% – 17% (driven by stat value)
- Hand Cannons
- In-air accuracy now increased
- Scout Rifles
- Base damage increased by 6%
- Damage vs. Combatants increased by 6% – 25% (based on tier)
- Improved target acquisition, plus additional recoil tuning.
- Shotguns
- Decreased base damage at maximum range (falloff) by 20%
- Shot Package Perk now has a slightly wider cone of fire
- The Rangefinder and Shot Package perks are now mutually exclusive
- Exotic Weapons
- Vex Mythoclast
- Base Damage decreased by 34%
- Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
- Pocket Infinity
- Enhanced Battery Perk has now been replaced with the Speed Reload Perk
- Vex Mythoclast
- Perks
- Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
- Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
- Strikes
- Engram rewards from strikes now appear in the post-game Activity Summary
- Raid – Vault of Glass
- Templar Encounter
- Kill volume added to sniper platforms to prevent players from sitting on top of them
- Relic is now removed and respawned if the holder leaves the playable area
- Templar Encounter
Destinations
- The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
Source: Bungie
Tony Cawley
That 2% is the difference between winning and losing some firefights. Having said that I mostly use assault rifle in pvp so it’s not going to help me!