Making sure you don’t get too much of a good thing, and in the hopes that you’ll then go on to pay money for more of that good thing, Tetris Effect from Enhance and Rez-creator Tetsuya Mizuguchi is getting a time-limited demo this weekend. You’ll be able to download and play from Thursday 1st November through to Monday 5th November, at which point the demo will stop working and won’t be available to download ever again. It’s being given a true Men in Black treatment.
I’m not 100% sure if it’s been revealed previously, but the game will cost $39.99 / €39.99 / ¥4167 when it releases on 7th November. That Tetris license sure does pull a premium!
The Weekend Trial Demo will require an internet connection to work, but when it works, you can play in PSVR or in 2D with HDR and 4K support on PS4 Pro. You’ll get three of the 27 stages in the Journey Mode campaign, as well as Marathon Mode and Mystery Mode.
These are two of fifteen Effect Modes that will be in the final game, broken up into four categories. These are:
Get the best score you can within a 150-Line limit.
Get the best score you can within three minutes.
Clear 40 lines as fast as you can.
Insanely fast Tetris. Not for the faint of heart.
Chill Marathon Mode
A more relaxed version of Marathon with no Game Over. If the Tetriminos reach the top of the Matrix (play field), they are removed from the board, leaving it empty again.
Quick play Mode
Play through any single stage you choose with no Game Over.
Playlist Mode: Sea
Submerge yourself in four aquatic stages with a new, continuous track of specially designed relaxing ambient music.
Playlist Mode: Wind
Glide through four windy stages with a new, continuous track of specially designed relaxing ambient music.
Playlist Mode: World
Explore four diverse stages with a new, continuous track of specially designed relaxing ambient music.
All Clear Mode
Earn as many All Clears as you can before time runs out. Each All Clear will return some time back to the clock.
Earn as many Combos as you can before time runs out. Each successful Combo run will return some time back to the clock.
Clear as many Target Blocks as you can before time runs out. Each set of Target Blocks cleared will return some time back to the clock.
Use automatically-falling I-Tetriminos to score line clears and bonus points.
Clear as many Dark Blocks as you can within three minutes. You can clear Dark Blocks by clearing the line that they are on, and / or by scoring multiple line clears, combos, etc.
Try to survive a Marathon session as random effects (some good, most bad) keep popping up.
Source: press release