Valve updated SteamVR to cope with people playing Beat Saber too fast

Some games want you to go slow and steady, but others are whirlwinds of frenetic action, and as Valve found out, people playing Beat Saber were able to go faster than SteamVR was designed to handle!

A SteamVR beta update at the end of last week noted an tweak for the Lighthouse base stations, saying:

  • Increase limits of what we thought was humanly possible for controller motion based on tracking data from Beat Saber experts.

It’s all in the wrist, it turns out. Valve developer Ben Jackson explained that there are certain programmed, but not technical limits in place called “sanity checks”:

“The tracking system has internal sanity checks to identify when things go wrong. For example, if our math says you are *behind* your only basestation, clearly we made a mistake, because we wouldn’t be getting any signal from behind the basestation. One of these checks relates to how fast we thought it was physically possible for someone to turn their wrist. It turns out that a properly motivated human using a light enough controller could go faster (3600 degrees/sec!) than we thought.”

This update means you can Beat Saber it as fast as you want and SteamVR won’t simply stare at you in confused disbelief.

Source: Valve, via Engadget

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