Kojima explains why Death Stranding is a banana – TheSixthAxis

Kojima explains why Death Stranding is a banana

It is very clear now that Death Stranding is staying very much under wraps until release day. Hideo Kojima has given an interview to the FT on the condition he does not have to reveal much about the title, “Death Stranding… even now, I don’t understand the game,” he says, hopefully joking.

Rather than talk about his forthcoming release Kojima did take time to explain how games are art, but also ‘akin to what sushi masters do. Their dishes may be beautiful, but they always have nourishment as the principal goal.’

“If you take something that looks like a banana and give it the title ‘apple’, that works as art. But it doesn’t apply to games,” he said. “We are making things that are interactive. A banana has to be edible after you peel the skin. Cars have to be drivable. For games to be interactive and to deliver the enjoyment, there has to be a reality where there are lots of people backstage making it all happen. That is us – a kind of art-driven service industry.”

Earlier today Hideo Kojima’s personal assistant tweeted that she had finished Death Stranding, ” It took a month as I was playing while doing daily work,” she tweeted. She also revealed that they she was playing in very Easy Mode.

According to my boss, this mode is for ppl who usually don’t play game,movie fans or RPG fans. Normal or Hard Mode is for action game fans.

Kojima commented on the Tweet and explained why the mode was added.

Normally there’s only Easy Mode, but we added Very Easy Mode for movie fans since we have real actors like Norman, Mads, Lea starred in. Even Yano-san who never completed the 1st stage of PAC-MAN, was able to complete the game on Very Easy Mode 👍🌈🦀😅

Check out our Death Stranding Hub for everything you need to know about the game!

Death Stranding will launch on PlayStation 4 on November 8th .

Source: FT.com

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News Editor, very inappropriate, probs fancies your dad.